17 results

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Name Type Class PP Power Acc Pri Effect
Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Fairy Lock Fairy status 10

Prevents all Pokémon from fleeing or switching out during the next turn.

Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Magic Room Psychic status 10

Negates held items for five turns.

Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Mud Sport Ground status 15

Halves all Electric-type damage.

Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Water Sport Water status 15

Halves all Fire-type damage.

Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.