For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Prevents all Pokémon from fleeing or switching out during the next turn.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Disables moves and immunities that involve flying or levitating for five turns.
Changes the weather to a hailstorm for five turns.
Resets all Pokémon's stats, accuracy, and evasion.
Negates held items for five turns.
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Halves all Electric-type damage.
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Changes the weather to rain for five turns.
Changes the weather to a sandstorm for five turns.
Changes the weather to sunny for five turns.
For five turns, slower Pokémon will act before faster Pokémon.
Halves all Fire-type damage.
All Pokémon's Defense and Special Defense are swapped for 5 turns.