10 results

Start over

Name Type Class PP Power Acc Pri Effect
Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Moongeist Beam Ghost special 5 100 100%

Cannot be disrupted by abilities.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.