Essentials

Normal

Normal physical*

Generation 1


*before Generation 4

Damage Dealt

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock ½
  • Steel ½
  • Water 1

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokémon

Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Pidgey Normal Flying Keen Eye
Tangled Feet
Big Pecks
½ male, ½ female Flying 40 45 40 35 35 56 251
Pidgeotto Normal Flying Keen Eye
Tangled Feet
Big Pecks
½ male, ½ female Flying 63 60 55 50 50 71 349
Pidgeot Normal Flying Keen Eye
Tangled Feet
Big Pecks
½ male, ½ female Flying 83 80 75 70 70 91 469
Rattata Normal Run Away
Guts
Hustle
½ male, ½ female Ground 30 56 35 25 35 72 253
Raticate Normal Run Away
Guts
Hustle
½ male, ½ female Ground 55 81 60 50 70 97 413
Spearow Normal Flying Keen Eye
Sniper
½ male, ½ female Flying 40 60 30 31 31 70 262
Fearow Normal Flying Keen Eye
Sniper
½ male, ½ female Flying 65 90 65 61 61 100 442
Cleffa Normal Cute Charm
Magic Guard
Friend Guard
¼ male, ¾ female No Eggs 50 25 28 45 55 15 218
Clefairy Normal Cute Charm
Magic Guard
Friend Guard
¼ male, ¾ female Fairy 70 45 48 60 65 35 323
Clefable Normal Cute Charm
Magic Guard
Unaware
¼ male, ¾ female Fairy 95 70 73 85 90 60 473
Igglybuff Normal Cute Charm
Friend Guard
¼ male, ¾ female No Eggs 90 30 15 40 20 15 210
Jigglypuff Normal Cute Charm
Friend Guard
¼ male, ¾ female Fairy 115 45 20 45 25 20 270
Wigglytuff Normal Cute Charm
Frisk
¼ male, ¾ female Fairy 140 70 45 75 50 45 425
Meowth Normal Pickup
Technician
Unnerve
½ male, ½ female Ground 40 45 35 40 40 90 290
Persian Normal Limber
Technician
Unnerve
½ male, ½ female Ground 65 70 60 65 65 115 440
Farfetch'd Normal Flying Keen Eye
Inner Focus
Defiant
½ male, ½ female Flying
Ground
52 65 55 58 62 60 352
Doduo Normal Flying Run Away
Early Bird
Tangled Feet
½ male, ½ female Flying 35 85 45 35 35 75 310
Dodrio Normal Flying Run Away
Early Bird
Tangled Feet
½ male, ½ female Flying 60 110 70 60 60 100 460
Lickitung Normal Own Tempo
Oblivious
Cloud Nine
½ male, ½ female Monster 90 55 75 60 75 30 385
Lickilicky Normal Own Tempo
Oblivious
Cloud Nine
½ male, ½ female Monster 110 85 95 80 95 50 515
Happiny Normal Natural Cure
Serene Grace
Friend Guard
always female No Eggs 100 5 5 15 65 30 220
Chansey Normal Natural Cure
Serene Grace
Healer
always female Fairy 250 5 5 35 105 50 450
Blissey Normal Natural Cure
Serene Grace
Healer
always female Fairy 255 10 10 75 135 55 540
Kangaskhan Normal Early Bird
Scrappy
Inner Focus
always female Monster 105 95 80 40 80 90 490
Tauros Normal Intimidate
Anger Point
Sheer Force
always male Ground 75 100 95 40 70 110 490
Ditto Normal Limber
Imposter
genderless Ditto 48 48 48 48 48 48 288
Eevee Normal Run Away
Adaptability
Anticipation
⅞ male, ⅛ female Ground 55 55 50 45 65 55 325
Porygon Normal Trace
Download
Analytic
genderless Mineral 65 60 70 85 75 40 395
Porygon2 Normal Trace
Download
Analytic
genderless Mineral 85 80 90 105 95 60 515
Porygon-Z Normal Adaptability
Download
Analytic
genderless Mineral 85 80 70 135 75 90 535
Munchlax Normal Pickup
Thick Fat
Gluttony
⅞ male, ⅛ female No Eggs 135 85 40 40 85 5 390
Snorlax Normal Immunity
Thick Fat
Gluttony
⅞ male, ⅛ female Monster 160 110 65 65 110 30 540
Sentret Normal Run Away
Keen Eye
Frisk
½ male, ½ female Ground 35 46 34 35 45 20 215
Furret Normal Run Away
Keen Eye
Frisk
½ male, ½ female Ground 85 76 64 45 55 90 415
Hoothoot Normal Flying Insomnia
Keen Eye
Tinted Lens
½ male, ½ female Flying 60 30 30 36 56 50 262
Noctowl Normal Flying Insomnia
Keen Eye
Tinted Lens
½ male, ½ female Flying 100 50 50 76 96 70 442
Togepi Normal Hustle
Serene Grace
Super Luck
⅞ male, ⅛ female No Eggs 35 20 65 40 65 20 245
Togetic Normal Flying Hustle
Serene Grace
Super Luck
⅞ male, ⅛ female Flying
Fairy
55 40 85 80 105 40 405
Togekiss Normal Flying Hustle
Serene Grace
Super Luck
⅞ male, ⅛ female Flying
Fairy
85 50 95 120 115 80 545
Azurill Normal Thick Fat
Huge Power
Sap Sipper
¼ male, ¾ female No Eggs 50 20 40 20 40 20 190
Aipom Normal Run Away
Pickup
Skill Link
½ male, ½ female Ground 55 70 55 40 55 85 360
Ambipom Normal Technician
Pickup
Skill Link
½ male, ½ female Ground 75 100 66 60 66 115 482
Girafarig Normal Psychic Inner Focus
Early Bird
Sap Sipper
½ male, ½ female Ground 70 80 65 90 65 85 455
Dunsparce Normal Serene Grace
Run Away
Rattled
½ male, ½ female Ground 100 70 70 65 65 45 415
Snubbull Normal Intimidate
Run Away
Rattled
¼ male, ¾ female Ground
Fairy
60 80 50 40 40 30 300
Granbull Normal Intimidate
Quick Feet
Rattled
¼ male, ¾ female Ground
Fairy
90 120 75 60 60 45 450
Teddiursa Normal Pickup
Quick Feet
Honey Gather
½ male, ½ female Ground 60 80 50 50 50 40 330
Ursaring Normal Guts
Quick Feet
Unnerve
½ male, ½ female Ground 90 130 75 75 75 55 500
Stantler Normal Intimidate
Frisk
Sap Sipper
½ male, ½ female Ground 73 95 62 85 65 85 465
Smeargle Normal Own Tempo
Technician
Moody
½ male, ½ female Ground 55 20 35 20 45 75 250
Miltank Normal Thick Fat
Scrappy
Sap Sipper
always female Ground 95 80 105 40 70 100 490
Zigzagoon Normal Pickup
Gluttony
Quick Feet
½ male, ½ female Ground 38 30 41 30 41 60 240
Linoone Normal Pickup
Gluttony
Quick Feet
½ male, ½ female Ground 78 70 61 50 61 100 420
Taillow Normal Flying Guts
Scrappy
½ male, ½ female Flying 40 55 30 30 30 85 270
Swellow Normal Flying Guts
Scrappy
½ male, ½ female Flying 60 85 60 50 50 125 430
Slakoth Normal Truant ½ male, ½ female Ground 60 60 60 35 35 30 280
Vigoroth Normal Vital Spirit ½ male, ½ female Ground 80 80 80 55 55 90 440
Slaking Normal Truant ½ male, ½ female Ground 150 160 100 95 65 100 670
Whismur Normal Soundproof
Rattled
½ male, ½ female Monster
Ground
64 51 23 51 23 28 240
Loudred Normal Soundproof
Scrappy
½ male, ½ female Monster
Ground
84 71 43 71 43 48 360
Exploud Normal Soundproof
Scrappy
½ male, ½ female Monster
Ground
104 91 63 91 63 68 480
Skitty Normal Cute Charm
Normalize
Wonder Skin
¼ male, ¾ female Ground
Fairy
50 45 45 35 35 50 260
Delcatty Normal Cute Charm
Normalize
Wonder Skin
¼ male, ¾ female Ground
Fairy
70 65 65 55 55 70 380
Spinda Normal Own Tempo
Tangled Feet
Contrary
½ male, ½ female Ground
Humanshape
60 60 60 60 60 60 360
Swablu Normal Flying Natural Cure
Cloud Nine
½ male, ½ female Flying
Dragon
45 40 60 40 75 50 310
Zangoose Normal Immunity
Toxic Boost
½ male, ½ female Ground 73 115 60 60 60 90 458
Castform Normal Forecast ½ male, ½ female Fairy
Indeterminate
70 70 70 70 70 70 420
Kecleon Normal Color Change ½ male, ½ female Ground 60 90 70 60 120 40 440
Starly Normal Flying Keen Eye ½ male, ½ female Flying 40 55 30 30 30 60 245
Staravia Normal Flying Intimidate
Reckless
½ male, ½ female Flying 55 75 50 40 40 80 340
Staraptor Normal Flying Intimidate
Reckless
½ male, ½ female Flying 85 120 70 50 50 100 475
Bidoof Normal Simple
Unaware
Moody
½ male, ½ female Water 1
Ground
59 45 40 35 40 31 250
Bibarel Normal Water Simple
Unaware
Moody
½ male, ½ female Water 1
Ground
79 85 60 55 60 71 410
Buneary Normal Run Away
Klutz
Limber
½ male, ½ female Ground
Humanshape
55 66 44 44 56 85 350
Lopunny Normal Cute Charm
Klutz
Limber
½ male, ½ female Ground
Humanshape
65 76 84 54 96 105 480
Glameow Normal Limber
Own Tempo
Keen Eye
¼ male, ¾ female Ground 49 55 42 42 37 85 310
Purugly Normal Thick Fat
Own Tempo
Defiant
¼ male, ¾ female Ground 71 82 64 64 59 112 452
Chatot Normal Flying Keen Eye
Tangled Feet
Big Pecks
½ male, ½ female Flying 76 65 45 92 42 91 411
Regigigas Normal Slow Start genderless No Eggs 110 160 110 80 110 100 670
Normal Arceus Normal Multitype genderless No Eggs 120 120 120 120 120 120 720
Patrat Normal Run Away
Keen Eye
Analytic
½ male, ½ female Ground 45 55 39 35 39 42 255
Watchog Normal Illuminate
Keen Eye
Analytic
½ male, ½ female Ground 60 85 69 60 69 77 420
Lillipup Normal Vital Spirit
Pickup
Run Away
½ male, ½ female Ground 45 60 45 25 45 55 275
Herdier Normal Intimidate
Sand Rush
Scrappy
½ male, ½ female Ground 65 80 65 35 65 60 370
Stoutland Normal Intimidate
Sand Rush
Scrappy
½ male, ½ female Ground 85 100 90 45 90 80 490
Pidove Normal Flying Big Pecks
Super Luck
Rivalry
½ male, ½ female Flying 50 55 50 36 30 43 264
Tranquill Normal Flying Big Pecks
Super Luck
Rivalry
½ male, ½ female Flying 62 77 62 50 42 65 358
Unfezant Normal Flying Big Pecks
Super Luck
Rivalry
½ male, ½ female Flying 80 105 80 65 55 93 478
Audino Normal Healer
Regenerator
Klutz
½ male, ½ female Fairy 103 60 86 60 86 50 445
Minccino Normal Cute Charm
Technician
Skill Link
¼ male, ¾ female Ground 55 50 40 40 40 75 300
Cinccino Normal Cute Charm
Technician
Skill Link
¼ male, ¾ female Ground 75 95 60 65 60 115 470
Spring Deerling Normal Grass Chlorophyll
Sap Sipper
Serene Grace
½ male, ½ female Ground 60 60 50 40 50 75 335
Spring Sawsbuck Normal Grass Chlorophyll
Sap Sipper
Serene Grace
½ male, ½ female Ground 80 100 70 60 70 95 475
Bouffalant Normal Reckless
Sap Sipper
Soundproof
½ male, ½ female Ground 95 110 95 40 95 55 490
Rufflet Normal Flying Keen Eye
Sheer Force
Hustle
always male Flying 70 83 50 37 50 60 350
Braviary Normal Flying Keen Eye
Sheer Force
Defiant
always male Flying 100 123 75 57 75 80 510
Aria Meloetta Normal Psychic Serene Grace genderless No Eggs 100 77 77 128 128 90 600
Pirouette Meloetta Pirouette Meloetta Normal Fighting Serene Grace genderless No Eggs 100 128 90 77 77 128 600

Moves

Move Gen Class PP Power Acc Pri Effect
Pound Generation 1 physical 35 40 100%

Inflicts regular damage with no additional effect.

DoubleSlap Generation 1 physical 10 15 85%

Hits 2-5 times in one turn.

Comet Punch Generation 1 physical 15 18 85%

Hits 2-5 times in one turn.

Mega Punch Generation 1 physical 20 80 85%

Inflicts regular damage with no additional effect.

Pay Day Generation 1 physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Scratch Generation 1 physical 35 40 100%

Inflicts regular damage with no additional effect.

ViceGrip Generation 1 physical 30 55 100%

Inflicts regular damage with no additional effect.

Guillotine Generation 1 physical 5 * 30%

Causes a one-hit KO.

Razor Wind Generation 1 special 10 80 100%

Requires a turn to charge before attacking.

Swords Dance Generation 1 non-damaging 30

Raises the user's Attack by two stages.

Cut Generation 1 physical 30 50 95%

Inflicts regular damage with no additional effect.

Whirlwind Generation 1 non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Bind Generation 1 physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Slam Generation 1 physical 20 80 75%

Inflicts regular damage with no additional effect.

Stomp Generation 1 physical 20 65 100%

Has a 30% chance to make the target flinch.

Mega Kick Generation 1 physical 5 120 75%

Inflicts regular damage with no additional effect.

Headbutt Generation 1 physical 15 70 100%

Has a 30% chance to make the target flinch.

Horn Attack Generation 1 physical 25 65 100%

Inflicts regular damage with no additional effect.

Fury Attack Generation 1 physical 20 15 85%

Hits 2-5 times in one turn.

Horn Drill Generation 1 physical 5 * 30%

Causes a one-hit KO.

Tackle Generation 1 physical 35 50 100%

Inflicts regular damage with no additional effect.

Body Slam Generation 1 physical 15 85 100%

Has a 30% chance to paralyze the target.

Wrap Generation 1 physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Take Down Generation 1 physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thrash Generation 1 physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Double-Edge Generation 1 physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Tail Whip Generation 1 non-damaging 30 100%

Lowers the target's Defense by one stage.

Leer Generation 1 non-damaging 30 100%

Lowers the target's Defense by one stage.

Growl Generation 1 non-damaging 40 100%

Lowers the target's Attack by one stage.

Roar Generation 1 non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Sing Generation 1 non-damaging 15 55%

Puts the target to sleep.

Supersonic Generation 1 non-damaging 20 55%

Confuses the target.

SonicBoom Generation 1 special 20 * 90%

Inflicts 20 points of damage.

Disable Generation 1 non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

Hyper Beam Generation 1 special 5 150 90%

User foregoes its next turn to recharge.

Strength Generation 1 physical 15 80 100%

Inflicts regular damage with no additional effect.

Growth Generation 1 non-damaging 40

Raises the user's Attack and Special Attack by one stage.

Quick Attack Generation 1 physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage Generation 1 physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Mimic Generation 1 non-damaging 10

Copies the target's last used move.

Screech Generation 1 non-damaging 40 85%

Lowers the target's Defense by two stages.

Double Team Generation 1 non-damaging 15

Raises the user's evasion by one stage.

Recover Generation 1 non-damaging 10

Heals the user by half its max HP.

Harden Generation 1 non-damaging 30

Raises the user's Defense by one stage.

Minimize Generation 1 non-damaging 20

Raises the user's evasion by two stages.

SmokeScreen Generation 1 non-damaging 20 100%

Lowers the target's accuracy by one stage.

Defense Curl Generation 1 non-damaging 40

Raises user's Defense by one stage.

Focus Energy Generation 1 non-damaging 30

Increases the user's chance to score a critical hit.

Bide Generation 1 physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Metronome Generation 1 non-damaging 10

Randomly selects and uses any move in the game.

Selfdestruct Generation 1 physical 5 200 100%

User faints.

Egg Bomb Generation 1 physical 10 100 75%

Inflicts regular damage with no additional effect.

Swift Generation 1 special 20 60

Never misses.

Skull Bash Generation 1 physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Spike Cannon Generation 1 physical 15 20 100%

Hits 2-5 times in one turn.

Constrict Generation 1 physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Softboiled Generation 1 non-damaging 10

Heals the user by half its max HP.

Glare Generation 1 non-damaging 30 90%

Paralyzes the target.

Barrage Generation 1 physical 20 15 85%

Hits 2-5 times in one turn.

Lovely Kiss Generation 1 non-damaging 10 75%

Puts the target to sleep.

Transform Generation 1 non-damaging 10

User becomes a copy of the target until it leaves battle.

Dizzy Punch Generation 1 physical 10 70 100%

Has a 20% chance to confuse the target.

Flash Generation 1 non-damaging 20 100%

Lowers the target's accuracy by one stage.

Splash Generation 1 non-damaging 40

Does nothing.

Explosion Generation 1 physical 5 250 100%

User faints.

Fury Swipes Generation 1 physical 15 18 80%

Hits 2-5 times in one turn.

Hyper Fang Generation 1 physical 15 80 90%

Has a 10% chance to make the target flinch.

Sharpen Generation 1 non-damaging 30

Raises the user's Attack by one stage.

Conversion Generation 1 non-damaging 30

User's type changes to the type of one of its moves at random.

Tri Attack Generation 1 special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Super Fang Generation 1 physical 10 * 90%

Inflicts damage equal to half the target's HP.

Slash Generation 1 physical 20 70 100%

Has an increased chance for a critical hit.

Substitute Generation 1 non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Struggle Generation 1 physical 50

User takes 1/4 its max HP in recoil.

Sketch Generation 2 non-damaging 1

Permanently becomes the target's last used move.

Mind Reader Generation 2 non-damaging 5

Ensures that the user's next move will hit the target.

Snore Generation 2 special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Flail Generation 2 physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Conversion 2 Generation 2 non-damaging 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

Protect Generation 2 non-damaging 10 4

Prevents any moves from hitting the user this turn.

Scary Face Generation 2 non-damaging 10 100%

Lowers the target's Speed by two stages.

Sweet Kiss Generation 2 non-damaging 10 75%

Confuses the target.

Belly Drum Generation 2 non-damaging 10

User pays half its max HP to max out its Attack.

Foresight Generation 2 non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Perish Song Generation 2 non-damaging 5

User and target both faint after three turns.

Lock-On Generation 2 non-damaging 5

Ensures that the user's next move will hit the target.

Endure Generation 2 non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Charm Generation 2 non-damaging 20 100%

Lowers the target's Attack by two stages.

False Swipe Generation 2 physical 40 40 100%

Cannot lower the target's HP below 1.

Swagger Generation 2 non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Milk Drink Generation 2 non-damaging 10

Heals the user by half its max HP.

Mean Look Generation 2 non-damaging 5

Prevents the target from leaving battle.

Attract Generation 2 non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sleep Talk Generation 2 non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Heal Bell Generation 2 non-damaging 5

Cures the entire party of major status effects.

Return Generation 2 physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Present Generation 2 physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Frustration Generation 2 physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Safeguard Generation 2 non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

Pain Split Generation 2 non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Baton Pass Generation 2 non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Encore Generation 2 non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Rapid Spin Generation 2 physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Sweet Scent Generation 2 non-damaging 20 100%

Lowers the target's evasion by one stage.

Morning Sun Generation 2 non-damaging 5

Heals the user by half its max HP. Affected by weather.

Moonlight Generation 2 non-damaging 5

Heals the user by half its max HP. Affected by weather.

Hidden Power Generation 2 special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Psych Up Generation 2 non-damaging 10

Discards the user's stat changes and copies the target's.

ExtremeSpeed Generation 2 physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Fake Out Generation 3 physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Uproar Generation 3 special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Stockpile Generation 3 non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

Spit Up Generation 3 special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Swallow Generation 3 non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Facade Generation 3 physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

SmellingSalt Generation 3 physical 10 60 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Follow Me Generation 3 non-damaging 20 3

Redirects the target's single-target effects to the user for this turn.

Nature Power Generation 3 non-damaging 20

Uses a move which depends upon the terrain.

Helping Hand Generation 3 non-damaging 20 5

Ally's next move inflicts half more damage.

Wish Generation 3 non-damaging 10

User will recover half its max HP at the end of the next turn.

Assist Generation 3 non-damaging 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Recycle Generation 3 non-damaging 10

User recovers the item it last used up.

Yawn Generation 3 non-damaging 10

Target sleeps at the end of the next turn.

Endeavor Generation 3 physical 5 * 100%

Lowers the target's HP to equal the user's.

Refresh Generation 3 non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

Secret Power Generation 3 physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Camouflage Generation 3 non-damaging 20

User's type changes to match the terrain.

Teeter Dance Generation 3 non-damaging 20 100%

Confuses the target.

Slack Off Generation 3 non-damaging 10

Heals the user by half its max HP.

Hyper Voice Generation 3 special 10 90 100%

Inflicts regular damage with no additional effect.

Crush Claw Generation 3 physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Weather Ball Generation 3 special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Odor Sleuth Generation 3 non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tickle Generation 3 non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

Block Generation 3 non-damaging 5

Prevents the target from leaving battle.

Howl Generation 3 non-damaging 40

Raises the user's Attack by one stage.

Covet Generation 3 physical 40 60 100%

Takes the target's item.

Natural Gift Generation 4 physical 15 * 100%

Power and type depend on the held berry.

Feint Generation 4 physical 10 50 100% 2

Hits through Protect and Detect.

Acupressure Generation 4 non-damaging 30

Raises one of a friendly Pokémon's stats at random by two stages.

Trump Card Generation 4 special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Wring Out Generation 4 special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Lucky Chant Generation 4 non-damaging 30

Prevents the target from scoring critical hits for five turns.

Me First Generation 4 non-damaging 20 *

Uses the target's move against it before it attacks, with power increased by half.

Copycat Generation 4 non-damaging 20

Uses the target's last used move.

Last Resort Generation 4 physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Giga Impact Generation 4 physical 5 150 90%

User foregoes its next turn to recharge.

Rock Climb Generation 4 physical 20 90 85%

Has a 20% chance to confuse the target.

Captivate Generation 4 non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Judgment Generation 4 special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Double Hit Generation 4 physical 10 35 90%

Hits twice in one turn.

Crush Grip Generation 4 physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Simple Beam Generation 5 non-damaging 15 100%

Changes the target's ability to Simple.

Entrainment Generation 5 non-damaging 15 100%

Copies the user's ability onto the target.

After You Generation 5 non-damaging 15

Makes the target act next this turn.

Round Generation 5 special 15 60 100%

Has double power if it's used more than once per turn.

Echoed Voice Generation 5 special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Chip Away Generation 5 physical 20 70 100%

Ignores the target's stat modifiers.

Shell Smash Generation 5 non-damaging 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Reflect Type Generation 5 non-damaging 15

User becomes the target's type.

Retaliate Generation 5 physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Bestow Generation 5 non-damaging 15

Gives the user's held item to the target.

Work Up Generation 5 non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

Tail Slap Generation 5 physical 10 25 85%

Hits 2-5 times in one turn.

Head Charge Generation 5 physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

Techno Blast Generation 5 special 5 85 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Relic Song Generation 5 special 10 75 100%

Has a 10% chance to put the target to sleep.

Formerly Normal-type moves

Before Move Type Class PP Power Acc Pri Effect
Gold, Silver Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Gold, Silver Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Gold, Silver Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Gold, Silver Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

External Links