Essentials

Ghost

Ghost physical*

Generation 1


*before Generation 4

Damage Dealt

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel ½
  • Water 1

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokémon

Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Gastly Ghost Poison Levitate ½ male, ½ female Indeterminate 30 35 30 100 35 80 310
Haunter Ghost Poison Levitate ½ male, ½ female Indeterminate 45 50 45 115 55 95 405
Gengar Ghost Poison Levitate ½ male, ½ female Indeterminate 60 65 60 130 75 110 500
Misdreavus Ghost Levitate ½ male, ½ female Indeterminate 60 60 60 85 85 85 435
Mismagius Ghost Levitate ½ male, ½ female Indeterminate 60 60 60 105 105 105 495
Shedinja Bug Ghost Wonder Guard genderless Mineral 1 90 45 30 30 40 236
Sableye Dark Ghost Keen Eye
Stall
Prankster
½ male, ½ female Humanshape 50 75 75 65 65 50 380
Shuppet Ghost Insomnia
Frisk
Cursed Body
½ male, ½ female Indeterminate 44 75 35 63 33 45 295
Banette Ghost Insomnia
Frisk
Cursed Body
½ male, ½ female Indeterminate 64 115 65 83 63 65 455
Duskull Ghost Levitate ½ male, ½ female Indeterminate 20 40 90 30 90 25 295
Dusclops Ghost Pressure ½ male, ½ female Indeterminate 40 70 130 60 130 25 455
Dusknoir Ghost Pressure ½ male, ½ female Indeterminate 45 100 135 65 135 45 525
Froslass Ice Ghost Snow Cloak
Cursed Body
always female Fairy
Mineral
70 80 70 80 70 110 480
Drifloon Ghost Flying Aftermath
Unburden
Flare Boost
½ male, ½ female Indeterminate 90 50 34 60 44 70 348
Drifblim Ghost Flying Aftermath
Unburden
Flare Boost
½ male, ½ female Indeterminate 150 80 44 90 54 80 498
Spiritomb Ghost Dark Pressure
Infiltrator
½ male, ½ female Indeterminate 50 92 108 92 108 35 485
Rotom Electric Ghost Levitate genderless Indeterminate 50 50 77 95 77 91 440
Altered Giratina Ghost Dragon Pressure
Telepathy
genderless No Eggs 150 100 120 100 120 90 680
Origin Giratina Origin Giratina Ghost Dragon Levitate genderless No Eggs 150 120 100 120 100 90 680
Yamask Ghost Mummy ½ male, ½ female Mineral
Indeterminate
38 30 85 55 65 30 303
Cofagrigus Ghost Mummy ½ male, ½ female Mineral
Indeterminate
58 50 145 95 105 30 483
Frillish Water Ghost Water Absorb
Cursed Body
Damp
½ male, ½ female Indeterminate 55 40 50 65 85 40 335
Jellicent Water Ghost Water Absorb
Cursed Body
Damp
½ male, ½ female Indeterminate 100 60 70 85 105 60 480
Litwick Ghost Fire Flash Fire
Flame Body
Shadow Tag
½ male, ½ female Indeterminate 50 30 55 65 55 20 275
Lampent Ghost Fire Flash Fire
Flame Body
Shadow Tag
½ male, ½ female Indeterminate 60 40 60 95 60 55 370
Chandelure Ghost Fire Flash Fire
Flame Body
Shadow Tag
½ male, ½ female Indeterminate 60 55 90 145 90 80 520
Golett Ground Ghost Iron Fist
Klutz
No Guard
genderless Mineral 59 74 50 35 50 35 303
Golurk Ground Ghost Iron Fist
Klutz
No Guard
genderless Mineral 89 124 80 55 80 55 483

Moves

Move Gen Class PP Power Acc Pri Effect
Confuse Ray Generation 1 non-damaging 10 100%

Confuses the target.

Nightmare Generation 2 non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Curse Generation 2 non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Spite Generation 2 non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Destiny Bond Generation 2 non-damaging 5

If the user faints this turn, the target automatically will, too.

Grudge Generation 3 non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Lick Generation 1 physical 30 20 100%

Has a 30% chance to paralyze the target.

Astonish Generation 3 physical 15 30 100%

Has a 30% chance to make the target flinch.

Shadow Punch Generation 3 physical 20 60

Never misses.

Shadow Claw Generation 4 physical 15 70 100%

Has an increased chance for a critical hit.

Shadow Sneak Generation 4 physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Shadow Force Generation 4 physical 5 120 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Night Shade Generation 1 special 15 * 100%

Inflicts damage equal to the user's level.

Shadow Ball Generation 2 special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Ominous Wind Generation 4 special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Hex Generation 5 special 10 50 100%

Has double power if the target has a major status ailment.

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