Ability list

ID Gen Name Summary
76 Generation 3 Air Lock

Negates all effects of weather, but does not prevent the weather itself.

71 Generation 3 Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

4 Generation 3 Battle Armor

Protects against critical hits.

66 Generation 3 Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

34 Generation 3 Chlorophyll

Doubles Speed during strong sunlight.

29 Generation 3 Clear Body

Prevents stats from being lowered by other Pokémon.

13 Generation 3 Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

16 Generation 3 Color Change

Changes type to match when hit by a damaging move.

14 Generation 3 Compound Eyes

Increases moves' accuracy to 1.3×.

56 Generation 3 Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

6 Generation 3 Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

2 Generation 3 Drizzle

Summons rain that lasts indefinitely upon entering battle.

70 Generation 3 Drought

Summons strong sunlight that lasts indefinitely upon entering battle.

48 Generation 3 Early Bird

Makes sleep pass twice as quickly.

27 Generation 3 Effect Spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

49 Generation 3 Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

18 Generation 3 Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

59 Generation 3 Forecast

Changes Castform's type and form to match the weather.

62 Generation 3 Guts

Increases Attack to 1.5× with a major status ailment.

37 Generation 3 Huge Power

Doubles Attack in battle.

55 Generation 3 Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

52 Generation 3 Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

35 Generation 3 Illuminate

Doubles the wild encounter rate.

17 Generation 3 Immunity

Prevents poison.

39 Generation 3 Inner Focus

Prevents flinching.

15 Generation 3 Insomnia

Prevents sleep.

22 Generation 3 Intimidate

Lowers opponents' Attack one stage upon entering battle.

51 Generation 3 Keen Eye

Prevents accuracy from being lowered.

26 Generation 3 Levitate

Evades Ground moves.

31 Generation 3 Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

7 Generation 3 Limber

Prevents paralysis.

64 Generation 3 Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

40 Generation 3 Magma Armor

Prevents freezing.

42 Generation 3 Magnet Pull

Prevents Steel opponents from fleeing or switching out.

63 Generation 3 Marvel Scale

Increases Defense to 1.5× with a major status ailment.

58 Generation 3 Minus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

30 Generation 3 Natural Cure

Cures any major status ailment upon switching out.

12 Generation 3 Oblivious

Prevents infatuation and protects against Captivate.

65 Generation 3 Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

20 Generation 3 Own Tempo

Prevents confusion.

53 Generation 3 Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

57 Generation 3 Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

38 Generation 3 Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

46 Generation 3 Pressure

Increases the PP cost of moves targetting the Pokémon by one.

74 Generation 3 Pure Power

Doubles Attack in battle.

44 Generation 3 Rain Dish

Heals for 1/16 max HP after each turn during rain.

69 Generation 3 Rock Head

Protects against recoil damage.

24 Generation 3 Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

50 Generation 3 Run Away

Ensures success fleeing from wild battles.

45 Generation 3 Sand Stream

Summons a sandstorm that lasts indefinitely upon entering battle.

8 Generation 3 Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

32 Generation 3 Serene Grace

Doubles the chance of moves' extra effects occurring.

23 Generation 3 Shadow Tag

Prevents opponents from fleeing or switching out.

61 Generation 3 Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

75 Generation 3 Shell Armor

Protects against critical hits.

19 Generation 3 Shield Dust

Protects against incoming moves' extra effects.

43 Generation 3 Soundproof

Protects against sound-based moves.

3 Generation 3 Speed Boost

Raises Speed one stage after each turn.

9 Generation 3 Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

1 Generation 3 Stench

Has a 10% chance of making target Pokémon flinch with each hit.

60 Generation 3 Sticky Hold

Prevents a held item from being removed by other Pokémon.

5 Generation 3 Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

21 Generation 3 Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

68 Generation 3 Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

33 Generation 3 Swift Swim

Doubles Speed during rain.

28 Generation 3 Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

47 Generation 3 Thick Fat

Halves damage from Fire and Ice moves.

67 Generation 3 Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

36 Generation 3 Trace

Copies an opponent's ability upon entering battle.

54 Generation 3 Truant

Skips every second turn.

72 Generation 3 Vital Spirit

Prevents sleep.

10 Generation 3 Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

11 Generation 3 Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

41 Generation 3 Water Veil

Prevents burns.

73 Generation 3 White Smoke

Prevents stats from being lowered by other Pokémon.

25 Generation 3 Wonder Guard

Protects against damaging moves that are not super effective.

91 Generation 4 Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

106 Generation 4 Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

83 Generation 4 Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

107 Generation 4 Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

123 Generation 4 Bad Dreams

Damages sleeping opponents for 1/8 their max HP after each turn.

88 Generation 4 Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

87 Generation 4 Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

111 Generation 4 Filter

Decreases damage taken from super-effective moves by 1/4.

122 Generation 4 Flower Gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

108 Generation 4 Forewarn

Reveals the opponents' strongest move upon entering battle.

119 Generation 4 Frisk

Reveals an opponent's held item upon entering battle.

82 Generation 4 Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

85 Generation 4 Heatproof

Halves damage from Fire moves and burns.

118 Generation 4 Honey Gather

The Pokémon may pick up Honey after battle.

93 Generation 4 Hydration

Cures any major status ailment after each turn during rain.

115 Generation 4 Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

89 Generation 4 Iron Fist

Strengthens punch-based moves to 1.2× their power.

103 Generation 4 Klutz

Prevents the Pokémon from using its held item in battle.

102 Generation 4 Leaf Guard

Protects against major status ailments during strong sunlight.

98 Generation 4 Magic Guard

Protects against damage not directly caused by a move.

104 Generation 4 Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

78 Generation 4 Motor Drive

Absorbs Electric moves, raising Speed one stage.

121 Generation 4 Multitype

Changes Arceus's type and form to match its held Plate.

99 Generation 4 No Guard

Ensures all moves used by and against the Pokémon hit.

96 Generation 4 Normalize

Makes the Pokémon's moves all act Normal-type.

90 Generation 4 Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

95 Generation 4 Quick Feet

Increases Speed to 1.5× with a major status ailment.

120 Generation 4 Reckless

Strengthens recoil moves to 1.2× their power.

79 Generation 4 Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

113 Generation 4 Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

86 Generation 4 Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

92 Generation 4 Skill Link

Extends two-to-five-hit moves and Triple Kick to their full length every time.

112 Generation 4 Slow Start

Halves Attack and Speed for five turns upon entering battle.

97 Generation 4 Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

81 Generation 4 Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

117 Generation 4 Snow Warning

Summons hail that lasts indefinitely upon entering battle.

94 Generation 4 Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

116 Generation 4 Solid Rock

Decreases damage taken from super-effective moves by 1/4.

100 Generation 4 Stall

Makes the Pokémon move last within its move's priority bracket.

80 Generation 4 Steadfast

Raises Speed one stage upon flinching.

114 Generation 4 Storm Drain

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

105 Generation 4 Super Luck

Raises moves' critical hit rates one stage.

77 Generation 4 Tangled Feet

Doubles evasion when confused.

101 Generation 4 Technician

Strengthens moves of 60 base power or less to 1.5× their power.

110 Generation 4 Tinted Lens

Doubles damage inflicted with not-very-effective moves.

109 Generation 4 Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

84 Generation 4 Unburden

Doubles Speed upon using or losing a held item.

148 Generation 5 Analytic

Strengthens moves to 1.3× their power when moving last.

145 Generation 5 Big Pecks

Protects against Defense drops.

126 Generation 5 Contrary

Inverts stat changes.

130 Generation 5 Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

129 Generation 5 Defeatist

Halves Attack and Special Attack at 50% max HP or less.

128 Generation 5 Defiant

Raises Attack two stages upon having any stat lowered.

138 Generation 5 Flare Boost

Increases Special Attack to 1.5× when burned.

132 Generation 5 Friend Guard

Decreases all direct damage taken by friendly Pokémon to 0.75×.

139 Generation 5 Harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

131 Generation 5 Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

134 Generation 5 Heavy Metal

Doubles the Pokémon's weight.

149 Generation 5 Illusion

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

150 Generation 5 Imposter

Transforms upon entering battle.

151 Generation 5 Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

160 Generation 5 Iron Barbs

Damages attacking Pokémon for 1/8 their max HP on contact.

154 Generation 5 Justified

Raises Attack one stage upon taking damage from a Dark move.

135 Generation 5 Light Metal

Halves the Pokémon's weight.

156 Generation 5 Magic Bounce

Reflects most non-damaging moves back at their user.

141 Generation 5 Moody

Raises a random stat two stages and lowers another one stage after each turn.

153 Generation 5 Moxie

Raises Attack one stage upon KOing a Pokémon.

136 Generation 5 Multiscale

Halves damage taken from full HP.

152 Generation 5 Mummy

Changes attacking Pokémon's abilities to Mummy on contact.

142 Generation 5 Overcoat

Protects against damage from weather.

124 Generation 5 Pickpocket

Steals attacking Pokémon's held items on contact.

143 Generation 5 Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

158 Generation 5 Prankster

Raises non-damaging moves' priority by one stage.

155 Generation 5 Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

144 Generation 5 Regenerator

Heals for 1/3 max HP upon switching out.

159 Generation 5 Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

146 Generation 5 Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

157 Generation 5 Sap Sipper

Absorbs Grass moves, raising Attack one stage.

125 Generation 5 Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

140 Generation 5 Telepathy

Protects against friendly Pokémon's damaging moves.

164 Generation 5 Teravolt

Bypasses targets' abilities if they could hinder or prevent moves.

137 Generation 5 Toxic Boost

Increases Attack to 1.5× when poisoned.

163 Generation 5 Turboblaze

Bypasses targets' abilities if they could hinder or prevent moves.

127 Generation 5 Unnerve

Prevents opposing Pokémon from eating held Berries.

162 Generation 5 Victory Star

Increases moves' accuracy to 1.1× for friendly Pokémon.

133 Generation 5 Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

147 Generation 5 Wonder Skin

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

161 Generation 5 Zen Mode

Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.

184 Generation 6 Aerilate

Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.

165 Generation 6 Aroma Veil

Protects allies against moves that affect their mental state.

188 Generation 6 Aura Break

Makes Dark Aura and Fairy Aura weaken moves of their respective types.

171 Generation 6 Bulletproof

Protects against bullet, ball, and bomb-based moves.

167 Generation 6 Cheek Pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.

172 Generation 6 Competitive

Raises Special Attack by two stages upon having any stat lowered.

186 Generation 6 Dark Aura

Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.

191 Generation 6 Delta Stream

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.

190 Generation 6 Desolate Land

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.

187 Generation 6 Fairy Aura

Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.

166 Generation 6 Flower Veil

Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.

169 Generation 6 Fur Coat

Halves damage from physical attacks.

177 Generation 6 Gale Wings

Raises Flying moves' priority by one stage.

183 Generation 6 Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

179 Generation 6 Grass Pelt

Boosts Defense while Grassy Terrain is in effect.

170 Generation 6 Magician

Steals the target's held item when the bearer uses a damaging move.

178 Generation 6 Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

185 Generation 6 Parental Bond

Lets the bearer hit twice with damaging moves. The second hit has half power.

182 Generation 6 Pixilate

Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.

189 Generation 6 Primordial Sea

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.

168 Generation 6 Protean

Changes the bearer's type to match each move it uses.

174 Generation 6 Refrigerate

Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.

176 Generation 6 Stance Change

Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.

173 Generation 6 Strong Jaw

Strengthens biting moves to 1.5× their power.

175 Generation 6 Sweet Veil

Prevents friendly Pokémon from sleeping.

180 Generation 6 Symbiosis

Passes the bearer's held item to an ally when the ally uses up its item.

181 Generation 6 Tough Claws

Strengthens moves that make contact to 1.33× their power.

217 Generation 7 Battery

Ally Pokémon's moves have their power increased to 1.3×.

210 Generation 7 Battle Bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

224 Generation 7 Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

201 Generation 7 Berserk

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

213 Generation 7 Comatose

This Pokémon always acts as though it were Asleep.

212 Generation 7 Corrosion

This Pokémon can inflict poison on Poison and Steel Pokémon.

216 Generation 7 Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

219 Generation 7 Dazzling

Opposing Pokémon cannot use priority attacks.

209 Generation 7 Disguise

Prevents the first instance of battle damage.

226 Generation 7 Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

194 Generation 7 Emergency Exit

This Pokémon automatically switches out when its HP drops below half.

218 Generation 7 Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

230 Generation 7 Full Metal Body

Other Pokémon cannot lower this Pokémon's stats.

206 Generation 7 Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

229 Generation 7 Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

215 Generation 7 Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

204 Generation 7 Liquid Voice

Sound-based moves become Water-type.

203 Generation 7 Long Reach

This Pokémon's moves do not make contact.

196 Generation 7 Merciless

This Pokémon's moves critical hit against poisoned targets.

228 Generation 7 Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

233 Generation 7 Neuroforce

XXX new effect for neuroforce

211 Generation 7 Power Construct

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

223 Generation 7 Power of Alchemy

When an ally faints, this Pokémon gains its Ability.

232 Generation 7 Prism Armor

Reduces super-effective damage to 0.75×.

227 Generation 7 Psychic Surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

214 Generation 7 Queenly Majesty

Opposing Pokémon cannot use priority attacks.

222 Generation 7 Receiver

When an ally faints, this Pokémon gains its Ability.

225 Generation 7 RKS System

Changes this Pokémon's type to match its held Memory.

208 Generation 7 Schooling

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

231 Generation 7 Shadow Shield

When this Pokémon has full HP, regular damage from moves is halved.

197 Generation 7 Shields Down

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

202 Generation 7 Slush Rush

During Hail, this Pokémon has double Speed.

220 Generation 7 Soul-Heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

198 Generation 7 Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

192 Generation 7 Stamina

Raises this Pokémon's Defense by one stage when it takes damage from a move.

200 Generation 7 Steelworker

This Pokémon's Steel moves have 1.5× power.

207 Generation 7 Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

221 Generation 7 Tangling Hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

205 Generation 7 Triage

This Pokémon's healing moves have their priority increased by 3.

199 Generation 7 Water Bubble

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

195 Generation 7 Water Compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

193 Generation 7 Wimp Out

This Pokémon automatically switches out when its HP drops below half.