71 results

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Name Type Class PP Power Acc Pri Effect
After You Normal status 15

Makes the target act next this turn.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Explosion Normal physical 5 250 100%

User faints.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Harden Normal status 30

Raises the user's Defense by one stage.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Recover Normal status 10

Heals the user by half its max HP.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Self-Destruct Normal physical 5 200 100%

User faints.

Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Will-O-Wisp Fire status 15 85%

Burns the target.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Move Search

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Essentials

Damage class
Introduced in
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Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.