Essentials

Fighting

fighting Physical*

Generation 1


*before Generation 4

Damage Dealt

  • bug ½
  • dark 2
  • dragon 1
  • electric 1
  • fighting 1
  • fire 1
  • flying ½
  • ghost 0
  • grass 1
  • ground 1
  • ice 2
  • normal 2
  • poison ½
  • psychic ½
  • rock 2
  • steel 2
  • water 1
  • ??? 1

Damage Taken

  • bug ½
  • dark ½
  • dragon 1
  • electric 1
  • fighting 1
  • fire 1
  • flying 2
  • ghost 1
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 2
  • rock ½
  • steel 1
  • water 1
  • ??? 1

Pokémon

Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Mankey fighting Vital Spirit
Anger Point
½ male, ½ female Ground 40 80 35 35 45 70 305
Primeape fighting Vital Spirit
Anger Point
½ male, ½ female Ground 65 105 60 60 70 95 455
Poliwrath water fighting Damp
Water Absorb
½ male, ½ female Water 1 90 85 95 70 90 70 500
Machop fighting Guts
No Guard
¾ male, ¼ female Humanshape 70 80 50 35 35 35 305
Machoke fighting Guts
No Guard
¾ male, ¼ female Humanshape 80 100 70 50 60 45 405
Machamp fighting Guts
No Guard
¾ male, ¼ female Humanshape 90 130 80 65 85 55 505
Hitmonlee fighting Limber
Reckless
always male Humanshape 50 120 53 35 110 87 455
Hitmonchan fighting Keen Eye
Iron Fist
always male Humanshape 50 105 79 35 110 76 455
Heracross bug fighting Guts
Swarm
½ male, ½ female Bug 80 125 75 40 95 85 500
Tyrogue fighting Guts
Steadfast
always male No Eggs 35 35 35 35 35 35 210
Hitmontop fighting Intimidate
Technician
always male Humanshape 50 95 95 35 110 70 455
Combusken fire fighting Blaze ⅞ male, ⅛ female Ground 60 85 60 85 60 55 405
Blaziken fire fighting Blaze ⅞ male, ⅛ female Ground 80 120 70 110 70 80 530
Breloom grass fighting Effect Spore
Poison Heal
½ male, ½ female Fairy
Plant
60 130 80 60 60 70 460
Makuhita fighting Thick Fat
Guts
¾ male, ¼ female Humanshape 72 60 30 20 30 25 237
Hariyama fighting Thick Fat
Guts
¾ male, ¼ female Humanshape 144 120 60 40 60 50 474
Meditite fighting psychic Pure Power ½ male, ½ female Humanshape 30 40 55 40 55 60 280
Medicham fighting psychic Pure Power ½ male, ½ female Humanshape 60 60 75 60 75 80 410
Monferno fire fighting Blaze ⅞ male, ⅛ female Ground
Humanshape
64 78 52 78 52 81 405
Infernape fire fighting Blaze ⅞ male, ⅛ female Ground
Humanshape
76 104 71 104 71 108 534
Riolu fighting Inner Focus
Steadfast
⅞ male, ⅛ female No Eggs 40 70 40 35 40 60 285
Lucario fighting steel Inner Focus
Steadfast
⅞ male, ⅛ female Ground
Humanshape
70 110 70 115 70 90 525
Croagunk poison fighting Dry Skin
Anticipation
½ male, ½ female Humanshape 48 61 40 61 40 50 300
Toxicroak poison fighting Dry Skin
Anticipation
½ male, ½ female Humanshape 83 106 65 86 65 85 490
Gallade psychic fighting Steadfast always male Indeterminate 68 125 65 65 115 80 518

Moves

Move Gen Class PP Power Acc Pri Effect
Arm Thrust Generation 3 Physical 20 15 100%

Hits 2-5 times in one turn.

Aura Sphere Generation 4 Special 20 90 0%

Never misses.

Brick Break Generation 3 Physical 15 75 100%

Destroys Reflect and Light Screen.

Bulk Up Generation 3 None 20 0 100%

Raises the user's Attack and Defense by one level.

Close Combat Generation 4 Physical 5 120 100%

Lowers the user's Defense and Special Defense by one level after inflicting damage.

Counter Generation 1 Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop Generation 2 Physical 5 100 80%

Has an increased chance for a critical hit.

Detect Generation 2 None 5 0 100% 3

Prevents any moves from hitting the user this turn.

Double Kick Generation 1 Physical 30 30 100%

Hits twice in one turn.

Drain Punch Generation 4 Physical 5 60 100%

Heals the user by half the damage inflicted.

DynamicPunch Generation 2 Physical 5 100 50%

Has a 100% chance to confuse the target.

Focus Blast Generation 4 Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

Focus Punch Generation 3 Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Force Palm Generation 4 Physical 10 60 100%

Has a 30% chance to paralyze the target.

Hammer Arm Generation 4 Physical 10 100 90%

Lowers user's Speed by one level.

Hi Jump Kick Generation 1 Physical 20 100 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Jump Kick Generation 1 Physical 25 85 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop Generation 1 Physical 25 50 100%

Has an increased chance for a critical hit.

Low Kick Generation 1 Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mach Punch Generation 2 Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Revenge Generation 3 Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal Generation 2 Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Smash Generation 2 Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

Rolling Kick Generation 1 Physical 15 60 85%

Has a 30% chance to make the target flinch.

Seismic Toss Generation 1 Physical 20 1 100%

Inflicts damage equal to the user's level.

Sky Uppercut Generation 3 Physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Submission Generation 1 Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

Superpower Generation 3 Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Triple Kick Generation 2 Physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Vacuum Wave Generation 4 Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Vital Throw Generation 2 Physical 10 70 100% -1

Never misses.

Wake-Up Slap Generation 4 Physical 10 60 100%

If the target is asleep, has double power and wakes it up.

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