Reduces damage five turns, but must be used during hail.
Protects all friendly Pokémon from non-damaging moves.
Reduces damage from special attacks by 50% for five turns.
Prevents the target from scoring critical hits for five turns.
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Protects the user's stats from being changed by enemy moves.
Prevents any priority moves from hitting friendly Pokémon this turn.
Reduces damage from physical attacks by half.
Protects the user's field from major status ailments and confusion for five turns.
Scatters Spikes, hurting opposing Pokémon that switch in.
Causes damage when opposing Pokémon switch in.
Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
For three turns, friendly Pokémon have doubled Speed.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Prevents any multi-target moves from hitting friendly Pokémon this turn.