15 results

Start over

Name Type Class PP Power Acc Pri Effect
Aurora Veil Ice status 20 — —

Reduces damage five turns, but must be used during hail.

Crafty Shield Fairy status 10 — — 3

Protects all friendly Pokémon from non-damaging moves.

Light Screen Psychic status 30 — —

Reduces damage from special attacks by 50% for five turns.

Lucky Chant Normal status 30 — —

Prevents the target from scoring critical hits for five turns.

Mat Block Fighting status 10 — —

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Mist Ice status 30 — —

Protects the user's stats from being changed by enemy moves.

Quick Guard Fighting status 15 — — 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Reflect Psychic status 20 — —

Reduces damage from physical attacks by half.

Safeguard Normal status 25 — —

Protects the user's field from major status ailments and confusion for five turns.

Spikes Ground status 20 — —

Scatters Spikes, hurting opposing Pokémon that switch in.

Stealth Rock Rock status 20 — —

Causes damage when opposing Pokémon switch in.

Sticky Web Bug status 20 — —

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Tailwind Flying status 15 — —

For three turns, friendly Pokémon have doubled Speed.

Toxic Spikes Poison status 20 — —

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Wide Guard Rock status 10 — — 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.