Essentials

Fighting

Fighting physical*

Generation 1


*before Generation 4

Damage Dealt

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 2
  • Normal 2
  • Poison ½
  • Psychic ½
  • Rock 2
  • Steel 2
  • Water 1

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokémon

Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Mankey Fighting Vital Spirit
Anger Point
Defiant
½ male, ½ female Field 40 80 35 35 45 70 305
Primeape Fighting Vital Spirit
Anger Point
Defiant
½ male, ½ female Field 65 105 60 60 70 95 455
Poliwrath Water Fighting Water Absorb
Damp
Swift Swim
½ male, ½ female Water 1 90 95 95 70 90 70 510
Machop Fighting Guts
No Guard
Steadfast
¾ male, ¼ female Human-Like 70 80 50 35 35 35 305
Machoke Fighting Guts
No Guard
Steadfast
¾ male, ¼ female Human-Like 80 100 70 50 60 45 405
Machamp Fighting Guts
No Guard
Steadfast
¾ male, ¼ female Human-Like 90 130 80 65 85 55 505
Tyrogue Fighting Guts
Steadfast
Vital Spirit
always male Undiscovered 35 35 35 35 35 35 210
Hitmonlee Fighting Limber
Reckless
Unburden
always male Human-Like 50 120 53 35 110 87 455
Hitmonchan Fighting Keen Eye
Iron Fist
Inner Focus
always male Human-Like 50 105 79 35 110 76 455
Hitmontop Fighting Intimidate
Technician
Steadfast
always male Human-Like 50 95 95 35 110 70 455
Mega Mewtwo X Mega Mewtwo X Psychic Fighting Steadfast genderless Undiscovered 106 190 100 154 100 130 780
Heracross Bug Fighting Swarm
Guts
Moxie
½ male, ½ female Bug 80 125 75 40 95 85 500
Mega Heracross Mega Heracross Bug Fighting Skill Link ½ male, ½ female Bug 80 185 115 40 105 75 600
Combusken Fire Fighting Blaze
Speed Boost
⅞ male, ⅛ female Field 60 85 60 85 60 55 405
Blaziken Fire Fighting Blaze
Speed Boost
⅞ male, ⅛ female Field 80 120 70 110 70 80 530
Mega Blaziken Mega Blaziken Fire Fighting Speed Boost ⅞ male, ⅛ female Field 80 160 80 130 80 100 630
Gallade Psychic Fighting Steadfast
Justified
always male Amorphous 68 125 65 65 115 80 518
Mega Gallade Mega Gallade Psychic Fighting Inner Focus always male Amorphous 68 165 95 65 115 110 618
Breloom Grass Fighting Effect Spore
Poison Heal
Technician
½ male, ½ female Fairy
Grass
60 130 80 60 60 70 460
Makuhita Fighting Thick Fat
Guts
Sheer Force
¾ male, ¼ female Human-Like 72 60 30 20 30 25 237
Hariyama Fighting Thick Fat
Guts
Sheer Force
¾ male, ¼ female Human-Like 144 120 60 40 60 50 474
Meditite Fighting Psychic Pure Power
Telepathy
½ male, ½ female Human-Like 30 40 55 40 55 60 280
Medicham Fighting Psychic Pure Power
Telepathy
½ male, ½ female Human-Like 60 60 75 60 75 80 410
Mega Medicham Mega Medicham Fighting Psychic Pure Power ½ male, ½ female Human-Like 60 100 85 80 85 100 510
Monferno Fire Fighting Blaze
Iron Fist
⅞ male, ⅛ female Field
Human-Like
64 78 52 78 52 81 405
Infernape Fire Fighting Blaze
Iron Fist
⅞ male, ⅛ female Field
Human-Like
76 104 71 104 71 108 534
Mega Lopunny Mega Lopunny Normal Fighting Scrappy ½ male, ½ female Field
Human-Like
65 136 94 54 96 135 580
Riolu Fighting Steadfast
Inner Focus
Prankster
⅞ male, ⅛ female Undiscovered 40 70 40 35 40 60 285
Lucario Fighting Steel Steadfast
Inner Focus
Justified
⅞ male, ⅛ female Field
Human-Like
70 110 70 115 70 90 525
Mega Lucario Mega Lucario Fighting Steel Adaptability ⅞ male, ⅛ female Field
Human-Like
70 145 88 140 70 112 625
Croagunk Poison Fighting Anticipation
Dry Skin
Poison Touch
½ male, ½ female Human-Like 48 61 40 61 40 50 300
Toxicroak Poison Fighting Anticipation
Dry Skin
Poison Touch
½ male, ½ female Human-Like 83 106 65 86 65 85 490
Pignite Fire Fighting Blaze
Thick Fat
⅞ male, ⅛ female Field 90 93 55 70 55 55 418
Emboar Fire Fighting Blaze
Reckless
⅞ male, ⅛ female Field 110 123 65 100 65 65 528
Timburr Fighting Guts
Sheer Force
Iron Fist
¾ male, ¼ female Human-Like 75 80 55 25 35 35 305
Gurdurr Fighting Guts
Sheer Force
Iron Fist
¾ male, ¼ female Human-Like 85 105 85 40 50 40 405
Conkeldurr Fighting Guts
Sheer Force
Iron Fist
¾ male, ¼ female Human-Like 105 140 95 55 65 45 505
Throh Fighting Guts
Inner Focus
Mold Breaker
always male Human-Like 120 100 85 30 85 45 465
Sawk Fighting Sturdy
Inner Focus
Mold Breaker
always male Human-Like 75 125 75 30 75 85 465
Scraggy Dark Fighting Shed Skin
Moxie
Intimidate
½ male, ½ female Field
Dragon
50 75 70 35 70 48 348
Scrafty Dark Fighting Shed Skin
Moxie
Intimidate
½ male, ½ female Field
Dragon
65 90 115 45 115 58 488
Mienfoo Fighting Inner Focus
Regenerator
Reckless
½ male, ½ female Field
Human-Like
45 85 50 55 50 65 350
Mienshao Fighting Inner Focus
Regenerator
Reckless
½ male, ½ female Field
Human-Like
65 125 60 95 60 105 510
Cobalion Steel Fighting Justified genderless Undiscovered 91 90 129 90 72 108 580
Terrakion Rock Fighting Justified genderless Undiscovered 91 129 90 72 90 108 580
Virizion Grass Fighting Justified genderless Undiscovered 91 90 72 90 129 108 580
Ordinary Keldeo Water Fighting Justified genderless Undiscovered 91 72 90 129 90 108 580
Resolute Keldeo Resolute Keldeo Water Fighting Justified genderless Undiscovered 91 72 90 129 90 108 580
Pirouette Meloetta Pirouette Meloetta Normal Fighting Serene Grace genderless Undiscovered 100 128 90 77 77 128 600
Chesnaught Grass Fighting Overgrow
Bulletproof
⅞ male, ⅛ female Field 88 107 122 74 75 64 530
Pancham Fighting Iron Fist
Mold Breaker
Scrappy
½ male, ½ female Field
Human-Like
67 82 62 46 48 43 348
Pangoro Fighting Dark Iron Fist
Mold Breaker
Scrappy
½ male, ½ female Field
Human-Like
95 124 78 69 71 58 495
Hawlucha Fighting Flying Limber
Unburden
Mold Breaker
½ male, ½ female Human-Like 78 92 75 74 63 118 500
Crabrawler Fighting Hyper Cutter
Iron Fist
Anger Point
½ male, ½ female Water 3 47 82 57 42 47 63 338
Crabominable Fighting Ice Hyper Cutter
Iron Fist
Anger Point
½ male, ½ female Water 3 97 132 77 62 67 43 478
Stufful Normal Fighting Fluffy
Klutz
Cute Charm
½ male, ½ female Field 70 75 50 45 50 50 340
Bewear Normal Fighting Fluffy
Klutz
Unnerve
½ male, ½ female Field 120 125 80 55 60 60 500
Passimian Fighting Receiver
Defiant
½ male, ½ female Field 100 120 90 40 60 80 490
Hakamo-o Dragon Fighting Bulletproof
Soundproof
Overcoat
½ male, ½ female Dragon 55 75 90 65 70 65 420
Kommo’o Dragon Fighting Bulletproof
Soundproof
Overcoat
½ male, ½ female Dragon 75 110 125 100 105 85 600
Totem Kommo’o Totem Kommo’o Dragon Fighting Bulletproof
Soundproof
Overcoat
½ male, ½ female Dragon 75 110 125 100 105 85 600
Buzzwole Bug Fighting Beast Boost genderless Undiscovered 107 139 139 53 53 79 570
Pheromosa Bug Fighting Beast Boost genderless Undiscovered 71 137 37 137 37 151 570
Marshadow Fighting Ghost Technician genderless Undiscovered 90 125 80 90 90 125 600

64 Pokémon

Moves

Move Gen Class PP Power Acc Pri Effect
Karate Chop Generation 1 physical 25 50 100%

Has an increased chance for a critical hit.

Double Kick Generation 1 physical 30 30 100%

Hits twice in one turn.

Jump Kick Generation 1 physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Rolling Kick Generation 1 physical 15 60 85%

Has a 30% chance to make the target flinch.

Submission Generation 1 physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Low Kick Generation 1 physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Counter Generation 1 physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Seismic Toss Generation 1 physical 20 * 100%

Inflicts damage equal to the user's level.

High Jump Kick Generation 1 physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Triple Kick Generation 2 physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Reversal Generation 2 physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Mach Punch Generation 2 physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Detect Generation 2 status 5 4

Prevents any moves from hitting the user this turn.

Dynamic Punch Generation 2 physical 5 100 50%

Has a 100% chance to confuse the target.

Vital Throw Generation 2 physical 10 70 -1

Never misses.

Cross Chop Generation 2 physical 5 100 80%

Has an increased chance for a critical hit.

Rock Smash Generation 2 physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Focus Punch Generation 3 physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Superpower Generation 3 physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Revenge Generation 3 physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Brick Break Generation 3 physical 15 75 100%

Destroys Reflect and Light Screen.

Arm Thrust Generation 3 physical 20 15 100%

Hits 2-5 times in one turn.

Sky Uppercut Generation 3 physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Bulk Up Generation 3 status 20

Raises the user's Attack and Defense by one stage.

Wake-Up Slap Generation 4 physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Hammer Arm Generation 4 physical 10 100 90%

Lowers user's Speed by one stage.

Close Combat Generation 4 physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Force Palm Generation 4 physical 10 60 100%

Has a 30% chance to paralyze the target.

Aura Sphere Generation 4 special 20 80

Never misses.

Drain Punch Generation 4 physical 10 75 100%

Drains half the damage inflicted to heal the user.

Vacuum Wave Generation 4 special 30 40 100% 1

Inflicts regular damage with no additional effect.

Focus Blast Generation 4 special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Storm Throw Generation 5 physical 10 60 100%

Always scores a critical hit.

Low Sweep Generation 5 physical 20 65 100%

Lowers the target's Speed by one stage.

Quick Guard Generation 5 status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Circle Throw Generation 5 physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Final Gambit Generation 5 special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Sacred Sword Generation 5 physical 15 90 100%

Ignores the target's stat modifiers.

Secret Sword Generation 5 special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Flying Press Generation 6 physical 10 100 95%

Deals both Fighting and Flying-type damage.

Mat Block Generation 6 status 10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Power-Up Punch Generation 6 physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

All-Out Pummeling Generation 7 physical 1 *

Inflicts regular damage with no additional effect.

All-Out Pummeling Generation 7 special 1 *

Inflicts regular damage with no additional effect.

44 moves

External Links