69 results

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Name Type Class PP Power Acc Pri Effect
After You Normal status 15 — —

Makes the target act next this turn.

Aromatic Mist Fairy status 20 — —

Raises a selected ally's Special Defense by one stage.

Attract Normal status 15 — 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Bestow Normal status 15 — —

Gives the user's held item to the target.

Boomburst Normal special 10 140 100%

Inflicts regular damage.

Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Clanging Scales Dragon special 5 110 100%

Lowers the user's Defense by one stage after inflicting damage.

Clangorous Soulblaze Dragon special 1 185 —

XXX new effect for clangorous-soulblaze

Confide Normal status 20 — —

Lowers the target's Special Attack by one stage.

Conversion 2 Normal status 30 — —

Changes the user's type to a random type either resistant or immune to the last move used against it.

Curse Ghost status 10 — —

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog Flying status 15 — —

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond Ghost status 5 — —

If the user faints this turn, the target automatically will, too.

Disable Normal status 20 — 100%

Disables the target's last used move for 1-8 turns.

Disarming Voice Fairy special 15 40 —

Never misses.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Encore Normal status 5 — 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fairy Lock Fairy status 10 — —

Prevents all Pokémon from fleeing or switching out during the next turn.

Foresight Normal status 40 — —

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gear Up Steel status 20 — —

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Grass Whistle Grass status 15 — 55%

Puts the target to sleep.

Growl Normal status 40 — 100%

Lowers the target's Attack by one stage.

Grudge Ghost status 5 — —

If the user faints this turn, the PP of the move that fainted it drops to 0.

Guard Swap Psychic status 10 — —

User swaps Defense and Special Defense changes with the target.

Haze Ice status 30 — —

Resets all Pokémon's stats, accuracy, and evasion.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Heart Swap Psychic status 10 — —

User and target swap stat changes.

Helping Hand Normal status 20 — — 5

Ally's next move inflicts half more damage.

Hold Hands Normal status 40 — —

Does nothing.

Hyperspace Fury Dark physical 5 100 —

Ignores and destroys protection effects.

Hyperspace Hole Psychic special 5 80 —

Ignores and destroys protection effects.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Imprison Psychic status 10 — —

Prevents the target from using any moves that the user also knows.

Instruct Psychic status 15 — —

Forces the target to repeat its last used move.

Magnetic Flux Electric status 20 — —

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Me First Normal status 20 — —

Uses the target's move against it before it attacks, with power increased by half.

Metal Sound Steel status 40 — 85%

Lowers the target's Special Defense by two stages.

Mimic Normal status 10 — —

Copies the target's last used move.

Miracle Eye Psychic status 40 — —

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Noble Roar Normal status 30 — 100%

Lowers the target's Attack and Special Attack by one stage.

Odor Sleuth Normal status 40 — —

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Parting Shot Dark status 20 — 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Perish Song Normal status 5 — —

User and target both faint after three turns.

Play Nice Normal status 20 — —

Lowers the target's Attack by one stage.

Powder Bug status 20 — 100% 1

Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Power Swap Psychic status 10 — —

User swaps Attack and Special Attack changes with the target.

Psych Up Normal status 10 — —

Discards the user's stat changes and copies the target's.

Reflect Type Normal status 15 — —

User becomes the target's type.

Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Roar Normal status 20 — — -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Role Play Psychic status 10 — —

Copies the target's ability.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Screech Normal status 40 — 85%

Lowers the target's Defense by two stages.

Sing Normal status 15 — 55%

Puts the target to sleep.

Sketch Normal status 1 — —

Permanently becomes the target's last used move.

Skill Swap Psychic status 10 — —

User and target swap abilities.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Snatch Dark status 10 — — 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sparkling Aria Water special 10 90 100%

Cures the target of burns.

Spectral Thief Ghost physical 10 90 100%

Steals the target's stat increases, then inflicts damage.

Speed Swap Psychic status 10 — —

Exchanges the user's Speed with the target's.

Spite Ghost status 10 — 100%

Lowers the PP of the target's last used move by 4.

Supersonic Normal status 20 — 55%

Confuses the target.

Taunt Dark status 20 — 100%

For the next few turns, the target can only use damaging moves.

Torment Dark status 15 — 100%

Prevents the target from using the same move twice in a row.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Whirlwind Normal status 20 — — -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.