Essentials

Dark

dark Special*

Generation 2


*before Generation 4

Damage Dealt

  • bug 1
  • dark ½
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 2
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Damage Taken

  • bug 2
  • dark ½
  • dragon 1
  • electric 1
  • fighting 2
  • fire 1
  • flying 1
  • ghost ½
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 0
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokémon

Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Umbreon dark Synchronize ⅞ male, ⅛ female Ground 95 65 110 60 130 65 525
Murkrow dark flying Insomnia
Super Luck
½ male, ½ female Flying 60 85 42 85 42 91 405
Sneasel dark ice Inner Focus
Keen Eye
½ male, ½ female Ground 55 95 55 35 75 115 430
Houndour dark fire Flash Fire
Early Bird
½ male, ½ female Ground 45 60 30 80 50 65 330
Houndoom dark fire Flash Fire
Early Bird
½ male, ½ female Ground 75 90 50 110 80 95 500
Tyranitar rock dark Sand Stream ½ male, ½ female Monster 100 134 110 95 100 61 600
Poochyena dark Run Away
Quick Feet
½ male, ½ female Ground 35 55 35 30 30 35 220
Mightyena dark Intimidate
Quick Feet
½ male, ½ female Ground 70 90 70 60 60 70 420
Nuzleaf grass dark Chlorophyll
Early Bird
½ male, ½ female Ground
Plant
70 70 40 60 40 60 340
Shiftry grass dark Chlorophyll
Early Bird
½ male, ½ female Ground
Plant
90 100 60 90 60 80 480
Sableye dark ghost Keen Eye
Stall
½ male, ½ female Humanshape 50 75 75 65 65 50 380
Carvanha water dark Rough Skin ½ male, ½ female Water 2 45 90 20 65 20 65 305
Sharpedo water dark Rough Skin ½ male, ½ female Water 2 70 120 40 95 40 95 460
Cacturne grass dark Sand Veil ½ male, ½ female Plant
Humanshape
70 115 60 115 60 55 475
Crawdaunt water dark Hyper Cutter
Shell Armor
½ male, ½ female Water 1
Water 3
63 120 85 90 55 55 468
Absol dark Pressure
Super Luck
½ male, ½ female Ground 65 130 60 75 60 75 465
Honchkrow dark flying Insomnia
Super Luck
½ male, ½ female Flying 100 125 52 105 52 71 505
Stunky poison dark Stench
Aftermath
½ male, ½ female Ground 63 63 47 41 41 74 329
Skuntank poison dark Stench
Aftermath
½ male, ½ female Ground 103 93 67 71 61 84 479
Spiritomb ghost dark Pressure ½ male, ½ female Indeterminate 50 92 108 92 108 35 485
Drapion poison dark Battle Armor
Sniper
½ male, ½ female Bug
Water 3
70 90 110 60 75 95 500
Weavile dark ice Pressure ½ male, ½ female Ground 70 120 65 45 85 125 510
Darkrai dark Bad Dreams genderless No Eggs 70 90 90 135 90 125 600

Moves

Move Gen Class PP Power Acc Pri Effect
Assurance Generation 4 Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

Beat Up Generation 2 Physical 10 10 100%

Hits once for every conscious Pokémon the trainer has.

Bite Generation 1 Physical 25 60 100%

Has a 30% chance to make the target flinch.

Crunch Generation 2 Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

Dark Pulse Generation 4 Special 15 80 100%

Has a 20% chance to make the target flinch.

Dark Void Generation 4 None 10 0 80%

Puts the target to sleep.

Embargo Generation 4 None 15 0 100%

Target cannot use held items.

Faint Attack Generation 2 Physical 20 60 100%

Never misses.

Fake Tears Generation 3 None 20 0 100%

Lowers the target's Special Defense by two levels.

Flatter Generation 3 None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

Fling Generation 4 Physical 10 1 100%

Throws held item at the target; power depends on the item.

Knock Off Generation 3 Physical 20 20 100%

Target drops its held item.

Memento Generation 3 None 10 0 100%

Lowers the target's Attack and Special Attack by two levels. User faints.

Nasty Plot Generation 4 None 20 0 0%

Raises the user's Special Attack by two levels.

Night Slash Generation 4 Physical 15 70 100%

Has an increased chance for a critical hit.

Payback Generation 4 Physical 10 50 100%

Power is doubled if the target has already moved this turn.

Punishment Generation 4 Physical 5 60 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit Generation 2 Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Snatch Generation 3 None 10 0 100% 4

Steals the target's move, if it's self-targeted.

Sucker Punch Generation 4 Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Switcheroo Generation 4 None 10 0 100%

User and target swap items.

Taunt Generation 3 None 20 0 100%

For the next few turns, the target can only use damaging moves.

Thief Generation 2 Physical 10 40 100%

Takes the target's item.

Torment Generation 3 None 15 0 100%

Prevents the target from using the same move twice in a row.

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