62 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
| Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Discharge | ![]() |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Electro Ball | ![]() |
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10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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| Electroweb | ![]() |
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15 | 55 | 95% | Lowers the target's Speed by one stage. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Gravity | ![]() |
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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| Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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| Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| Lock-On | ![]() |
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5 | — | — | Ensures that the user's next move will hit the target. |
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| Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
| Magnet Bomb | ![]() |
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20 | 60 | — | Never misses. |
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| Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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| Metal Sound | ![]() |
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40 | — | 85% | Lowers the target's Special Defense by two stages. |
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| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Mirror Shot | ![]() |
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10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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| Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| Recycle | ![]() |
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10 | — | — | User recovers the item it last used up. |
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| Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Sonic Boom | ![]() |
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20 | * | 90% | Inflicts 20 points of damage. |
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| Spark | ![]() |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Swift | ![]() |
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20 | 60 | — | Never misses. |
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| Tackle | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| Teleport | ![]() |
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20 | — | — | Immediately ends wild battles. No effect otherwise. |
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| Thunder | ![]() |
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10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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| Thunderbolt | ![]() |
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15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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| Thunder Shock | ![]() |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| Thunder Wave | ![]() |
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20 | — | 90% | Paralyzes the target. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Volt Switch | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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| Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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| Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |













