84 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Burn Up Fire special 5 130 100%

Removes the user's Fire type after inflicting damage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Will-O-Wisp Fire status 15 85%

Burns the target.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.