21 results

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Name Type Class PP Power Acc Pri Effect
Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bolt Strike Electric physical 5 130 85%

Has a 20% chance to paralyze the target.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

Freeze Shock Ice physical 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Glare Normal status 30 100%

Paralyzes the target.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Stoked Sparksurfer Electric special 1 175

Has a 100% chance to paralyze the target.

Stun Spore Grass status 30 75%

Paralyzes the target.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Move Search

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Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.