18 results

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Name Type Class PP Power Acc Pri Effect
Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Ice Hammer Ice physical 10 100 90%

Lowers user's Speed by one stage.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Plasma Fists Electric physical 15 100 100%

Inflicts regular damage with no additional effect.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Shadow Punch Ghost physical 20 60

Never misses.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

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Essentials

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.