37 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

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  • Exact same effect as:

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HP
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Defense
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accuracy
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e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.