37 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |