42 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |