42 results

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Name Type Class PP Power Acc Pri Effect
Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shock Wave Electric special 20 60

Never misses.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Supersonic Normal status 20 55%

Confuses the target.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.