69 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Agility Psychic status 30

Raises the user's Speed by two stages.

Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Covet Normal physical 25 60 100%

Takes the target's item.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Feather Dance Flying status 15 100%

Lowers the target's Attack by two stages.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport Ground status 15

Halves all Electric-type damage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Power Trip Dark physical 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Quash Dark status 15 100%

Makes the target act last this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Supersonic Normal status 20 55%

Confuses the target.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Water Sport Water status 15

Halves all Fire-type damage.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.