73 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Baby-Doll Eyes | ![]() |
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30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
| Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
| Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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| Covet | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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| Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| Disable | ![]() |
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20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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| Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Ember | ![]() |
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25 | 40 | 100% | Has a 10% chance to burn the target. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Energy Ball | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Extrasensory | ![]() |
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20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Feint Attack | ![]() |
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20 | 60 | — | Never misses. |
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| Fire Blast | ![]() |
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5 | 110 | 85% | Has a 10% chance to burn the target. |
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| Fire Spin | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Flame Burst | ![]() |
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15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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| Flame Charge | ![]() |
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20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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| Flamethrower | ![]() |
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15 | 90 | 100% | Has a 10% chance to burn the target. |
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| Flare Blitz | ![]() |
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15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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| Foul Play | ![]() |
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15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Grudge | ![]() |
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5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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| Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| Heat Wave | ![]() |
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10 | 95 | 90% | Has a 10% chance to burn the target. |
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| Hex | ![]() |
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10 | 65 | 100% | Has double power if the target has a major status ailment. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Howl | ![]() |
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40 | — | — | Raises the user's Attack by one stage. |
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| Hypnosis | ![]() |
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20 | — | 60% | Puts the target to sleep. |
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| Imprison | ![]() |
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10 | — | — | Prevents the target from using any moves that the user also knows. |
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| Incinerate | ![]() |
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15 | 60 | 100% | Destroys the target's held berry. |
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| Inferno | ![]() |
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5 | 100 | 50% | Has a 100% chance to burn the target. |
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| Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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| Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Ominous Wind | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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| Overheat | ![]() |
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5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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| Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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| Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| Power Swap | ![]() |
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10 | — | — | User swaps Attack and Special Attack changes with the target. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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| Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Roar | ![]() |
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20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Role Play | ![]() |
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10 | — | — | Copies the target's ability. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Skull Bash | ![]() |
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10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Spite | ![]() |
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10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Swift | ![]() |
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20 | 60 | — | Never misses. |
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| Tail Slap | ![]() |
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10 | 25 | 85% | Hits 2-5 times in one turn. |
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| Tail Whip | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Will-O-Wisp | ![]() |
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15 | — | 85% | Burns the target. |
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| Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |













