Essentials

Extrasensory

Psychic special

Generation 3

Summary

Has a 10% chance to make the target flinch.

Damage Dealt

  • Bug 1
  • Dark 0
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Stats

Power
80; percentile 62.0
Accuracy
100%
PP
20, up to 32 with PP Up PP Up
Target
Selected Pokémon
Effect chance
10
Priority
0 (normal)

Machines

Generation 3
Not a TM
Generation 4
Not a TM
Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. Has a 10% chance to make the target flinch.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 3
Ruby, Sapphire, Emerald

Attacks with a peculiar power. May cause flinching.

FireRed, LeafGreen

The user attacks with an odd power that may make the foe flinch.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The user attacks with an odd, unseeable power. It may also make the foe flinch.

Generation 5
Black, White, Black 2, White 2

The user attacks with an odd, unseeable power. It may also make the target flinch.

Generation 6
X, Y

The user attacks with an odd, unseeable power. This may also make the target flinch.

Foreign Names

Czech
Mimosmyslové vnímání
Italian
Extrasenso
Spanish
Paranormal
French
Extrasenseur
German
Sondersensor
Japanese
じんつうりき (jintsuuriki)

Contests

Generation 3 Contest

Type
Cool
Appeal
Jam
♥♥♥♥
Flavor text
Badly startles the Pokémon in front.
Use after
None
Use before
None

Generation 4 Super Contest

Type
Cool
Appeal
♡♡
Flavor text
Earn +2 if the Pokémon performs first in the turn.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Extrasensory.

Move Type Class PP Power Acc Pri Effect
Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Pokémon

Psychic Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Special Attack are more suited to Extrasensory's special damage, and have the stat highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
44 44 51 39 39 Vulpix Fire Flash Fire
Drought
¼ male, ¾ female Field 38 41 40 50 65 65 299
47 47 Exeggcute Grass Psychic Chlorophyll
Harvest
½ male, ½ female Grass 60 40 80 60 45 40 325
37 37 45 45 45 Hoothoot Normal Flying Insomnia
Keen Eye
Tinted Lens
½ male, ½ female Flying 60 30 30 36 56 50 262
42 42 52 52 52 Noctowl Normal Flying Insomnia
Keen Eye
Tinted Lens
½ male, ½ female Flying 100 50 50 76 96 70 442
64 64 64 64 Raikou Electric Pressure
Volt Absorb
genderless Undiscovered 90 85 75 115 100 115 580
64 64 64 64 Entei Fire Pressure
Flash Fire
genderless Undiscovered 115 115 85 90 75 100 580
64 64 64 64 Suicune Water Pressure
Water Absorb
genderless Undiscovered 100 75 115 90 115 85 580
65 23 23 23 23 Lugia Psychic Flying Pressure
Multiscale
genderless Undiscovered 106 90 130 90 154 110 680
65 23 23 23 23 Ho-Oh Fire Flying Pressure
Regenerator
genderless Undiscovered 106 130 90 110 154 90 680
49 49 49 49 49 49 Nuzleaf Grass Dark Chlorophyll
Early Bird
Pickpocket
½ male, ½ female Field
Grass
70 70 40 60 40 60 340
43 28 28 Baltoy Ground Psychic Levitate genderless Mineral 40 40 55 40 70 55 300
39 28 28 Claydol Ground Psychic Levitate genderless Mineral 60 70 105 70 120 75 500
46 46 46 46 46 Chimecho Psychic Levitate ½ male, ½ female Amorphous 65 50 70 95 80 65 425
19 19 19 39 39 Bronzor Steel Psychic Levitate
Heatproof
Heavy Metal
genderless Mineral 57 24 86 24 86 23 300
19 19 19 42 42 Bronzong Steel Psychic Levitate
Heatproof
Heavy Metal
genderless Mineral 67 89 116 79 116 33 500
51 51 51 51 50 Uxie Psychic Levitate genderless Undiscovered 75 75 130 75 130 95 580
51 51 51 51 50 Mesprit Psychic Levitate genderless Undiscovered 80 105 105 105 105 80 580
51 51 51 51 50 Azelf Psychic Levitate genderless Undiscovered 75 125 70 125 70 115 580
31 31 31 Incarnate Tornadus Flying Prankster
Defiant
always male Undiscovered 79 115 70 125 80 111 580
31 31 Tornadus Therian Tornadus Flying Regenerator always male Undiscovered 79 100 80 110 90 121 580
43 43 43 Reshiram Dragon Fire Turboblaze genderless Undiscovered 100 120 100 150 120 90 680
31 31 31 Incarnate Landorus Ground Flying Sand Force
Sheer Force
always male Undiscovered 89 125 90 115 80 101 600
31 31 Landorus Therian Landorus Ground Flying Intimidate always male Undiscovered 89 145 90 105 80 91 600
49 Greninja Water Dark Torrent
Protean
⅞ male, ⅛ female Water 1 72 95 67 103 71 122 530
35 Meowstic Female Meowstic Psychic Keen Eye
Infiltrator
Competitive
½ male, ½ female Field 74 48 76 83 81 104 466
Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Vulpix Fire Flash Fire
Drought
¼ male, ¾ female Field 38 41 40 50 65 65 299
• • • • Cyndaquil Fire Blaze
Flash Fire
⅞ male, ⅛ female Field 39 52 43 60 50 65 309
• • • • Togepi Fairy Hustle
Serene Grace
Super Luck
⅞ male, ⅛ female Undiscovered 35 20 65 40 65 20 245
• • • • • • Stantler Normal Intimidate
Frisk
Sap Sipper
½ male, ½ female Field 73 95 62 85 65 85 465
• • • • • • Whismur Normal Soundproof
Rattled
½ male, ½ female Monster
Field
64 51 23 51 23 28 240
• • • • • Budew Grass Poison Natural Cure
Poison Point
Leaf Guard
½ male, ½ female Undiscovered 40 30 35 50 70 55 280
• • • • • • Spoink Psychic Thick Fat
Own Tempo
Gluttony
½ male, ½ female Field 60 25 35 70 80 60 330
• • • Zorua Dark Illusion ⅞ male, ⅛ female Field 40 65 40 80 40 65 330

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