40 results

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Name Type Class PP Power Acc Pri Effect
Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Electric Terrain Electric status 10 — —

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Geomancy Fairy status 10 — —

Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Grassy Terrain Grass status 10 — —

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Gravity Psychic status 5 — —

Disables moves and immunities that involve flying or levitating for five turns.

Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Ingrain Grass status 20 — —

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Land’s Wrath Ground physical 10 90 100%

Inflicts regular damage with no additional effect.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Mat Block Fighting status 10 — —

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Misty Terrain Fairy status 10 — —

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud Sport Ground status 15 — —

Halves all Electric-type damage.

Precipice Blades Ground physical 10 120 85%

Inflicts regular damage with no additional effect.

Psychic Terrain Psychic status 10 — —

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Rototiller Ground status 10 — —

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Spikes Ground status 20 — —

Scatters Spikes, hurting opposing Pokémon that switch in.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

Toxic Spikes Poison status 20 — —

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Sport Water status 15 — —

Halves all Fire-type damage.

Move Search

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Essentials

Damage class
Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.