72 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Aerial Ace | ![]() |
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20 | 60 | — | Never misses. |
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| Astonish | ![]() |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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| Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| Dazzling Gleam | ![]() |
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10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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| Echoed Voice | ![]() |
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15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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| Embargo | ![]() |
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15 | — | 100% | Target cannot use held items. |
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| Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Energy Ball | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| Foul Play | ![]() |
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15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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| Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| Growl | ![]() |
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40 | — | 100% | Lowers the target's Attack by one stage. |
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| Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| Heal Bell | ![]() |
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5 | — | — | Cures the entire party of major status effects. |
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| Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| Hyper Voice | ![]() |
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10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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| Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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| Lucky Chant | ![]() |
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30 | — | — | Prevents the target from scoring critical hits for five turns. |
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| Magical Leaf | ![]() |
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20 | 60 | — | Never misses. |
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| Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
| Magic Room | ![]() |
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10 | — | — | Negates held items for five turns. |
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| Mystical Fire | ![]() |
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10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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| Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| Ominous Wind | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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| Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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| Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| Phantom Force | ![]() |
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10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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| Power Gem | ![]() |
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20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| Psywave | ![]() |
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15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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| Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| Skill Swap | ![]() |
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10 | — | — | User and target swap abilities. |
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| Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
| Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Spite | ![]() |
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10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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| Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sucker Punch | ![]() |
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5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
| Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| Swift | ![]() |
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20 | 60 | — | Never misses. |
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| Taunt | ![]() |
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20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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| Telekinesis | ![]() |
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15 | — | — | Moves have 100% accuracy against the target for three turns. |
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| Thief | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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| Thunder | ![]() |
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10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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| Thunderbolt | ![]() |
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15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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| Thunder Wave | ![]() |
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20 | — | 90% | Paralyzes the target. |
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| Torment | ![]() |
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15 | — | 100% | Prevents the target from using the same move twice in a row. |
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| Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| Trick | ![]() |
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10 | — | 100% | User and target swap items. |
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| Trick Room | ![]() |
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5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| Uproar | ![]() |
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10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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| Will-O-Wisp | ![]() |
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15 | — | 85% | Burns the target. |
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| Wonder Room | ![]() |
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10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
















