17 results

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Name Type Class PP Power Acc Pri Effect
Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Howl Normal status 40

Raises the user's Attack by one stage.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Sharpen Normal status 30

Raises the user's Attack by one stage.

Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.