Essentials

Klink

Gear Pokémon

Klink

Steel

Abilities

Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Minus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Hidden Ability

Clear Body

Prevents stats from being lowered by other Pokémon.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
599
Original Unova
105 Black, White
Updated Unova
130 Black 2, White 2

Names

Japanese
ギアル (giaru)
ギアル
Korean
기어르
Chinese
齒輪兒
齿轮儿
French
Tic
German
Klikk
Spanish
Klink
Italian
Klink

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Defense
Capture rate
130 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Klink Klang Level up, starting at level 38 Klinklang Level up, starting at level 49

Stats

Pctile Min IVs Max IVs
HP
40
9.5 253 284
Attack
55
23.5 178 209
Defense
70
50.5 208 239
Special Attack
45
21.0 158 189
Special Defense
60
37.0 188 219
Speed
30
8.0 128 159
Total
300
13.4

Flavor

Flavor Text

Generation 5
Black

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

White

Interlocking two bodies and spinning around generates the energy they need to live.

Black 2, White 2

Two bodies comprise a fixed pair. They spin around each other to generate energy.

Generation 6
X

Interlocking two bodies and spinning around generates the energy they need to live.

Y

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

Omega Ruby

Interlocking two bodies and spinning around generates the energy they need to live.

Alpha Sapphire

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

Sprites

Klink Klink

Miscellany

Species
Gear Pokémon Search:
Color
Gray Search:
Cry
Footprint
Klink
Shape
Polycephalic Search:

Height

Trainer dude

Klink
3

0'11.8"
0.3 m

Weight

Trainer dudette

Klink
210

46.3 lb
21.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Klink's higher Attack, and have their class highlighted in green.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

6 6 6 6 6 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11 11 11 11 11 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

16 16 16 16 16 Gear Grind Steel physical 15 50 85%

Hits twice in one turn.

21 21 21 21 21 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26 26 26 26 26 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

31 31 31 31 31 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

36 36 36 36 36 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

39 39 39 39 39 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

42 42 42 42 42 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

45 45 45 45 45 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

48 48 48 48 48 Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

51 51 50 50 50 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

54 54 54 54 54 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

57 57 57 57 57 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

72 72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links