Essentials
Abilities
- Plus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
- Minus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Hidden Ability
- Clear Body
Prevents stats from being lowered by other Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 601
- Original Unova
- 107
- Updated Unova
- 132
Names
- Japanese
- ギギギアル (gigigiaru)
- ギギギアル
- Korean
- 기기기어르
- Chinese
- 齒輪怪
- 齿轮怪
- French
- Cliticlic
- German
- Klikdiklak
- Spanish
- Klinklang
- Italian
- Klinklang
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Klink | Klang Level up, starting at level 38 | Klinklang Level up, starting at level 49 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 75.0 | 268 | 299 | |
Defense | 89.8 | 298 | 329 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 69.9 | 238 | 269 | |
Speed | 73.2 | 248 | 279 | |
Total | 76.6 |
Flavor
Flavor Text
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Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
The gear with the red core is rotated at high speed for a rapid energy charge.
The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.
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The gear with the red core is rotated at high speed for a rapid energy charge.
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
The gear with the red core is rotated at high speed for a rapid energy charge.
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
Sprites
Height
1'11.6"
0.6 m
Weight
178.6 lb
81.0 kg
Locations
- Black 2
- White 2
Moves
Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Klinklang's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | 0 | Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
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— | — | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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— | Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
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— | Gear Up | 20 | — | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
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— | — | — | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | — | — | — | Gear Grind | 15 | 50 | 85% | Hits twice in one turn. |
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6 | 6 | 6 | 6 | 6 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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11 | 11 | 11 | 11 | 11 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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16 | 16 | 16 | 16 | 16 | Gear Grind | 15 | 50 | 85% | Hits twice in one turn. |
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21 | 21 | 21 | 21 | 21 | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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25 | 25 | 25 | 25 | 25 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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31 | 31 | 31 | 31 | 31 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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36 | 36 | 36 | 36 | 36 | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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40 | 40 | 40 | 40 | 40 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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44 | 44 | 44 | 44 | 44 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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48 | 48 | 48 | 48 | 48 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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54 | 54 | 54 | 54 | 54 | Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
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60 | 60 | 60 | 60 | 60 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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66 | 66 | 66 | 66 | 66 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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72 | 72 | 72 | 72 | 72 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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76 | 76 | Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |