Essentials
Abilities
- Clear Body
Prevents stats from being lowered by other Pokémon.
Hidden Ability
- Light Metal
Halves the Pokémon's weight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 374
- Original Hoenn
- 190
- Updated Unova
- 262
- New Hoenn
- 199
- Original Alola
- 214
- Original Ula'ula
- 86
- Updated Alola
- 278
- Updated Ula'ula
- 99
Names
- Japanese
- ダンバル (danbaru)
- ダンバル
- Official roomaji
- Dumbber
- Korean
- 메탕
- Chinese
- 鐵啞鈴
- 铁哑铃
- French
- Terhal
- German
- Tanhel
- Spanish
- Beldum
- Italian
- Beldum
Breeding
Compatibility
Training
Wild held items
5% | Metal Coat | |
nothing | ||
5% | Metal Coat | |
5% | Metal Coat | |
5% | Metal Coat | |
nothing | ||
5% | Metal Coat |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Beldum | Metang Level up, starting at level 20 | Metagross Level up, starting at level 45 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.5 | 253 | 284 | |
Attack | 23.5 | 178 | 209 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 8.0 | 128 | 159 | |
Total | 13.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/16
Flavor
Flavor Text
-
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
Its cells are all magnetic, and it communicates with others by using magnetic pulses.
-
The magnetic force generated by its body repels the ground’s natural magnetism, letting it float.
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
Instead of blood, a powerful magnetic force courses throughout Beldum’s body. This Pokémon communicates with others by sending controlled pulses of magnetism.
Beldum keeps itself floating by generating a magnetic force that repels earth’s natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
-
Its cells are all magnets. It uses magnetism to communicate with others of its kind.
With magnetic traction, it pulls its opponents in close. When they’re in range, it slashes them with its rear claws.
Instead of blood, magnetism flows through its body. When it’s feeling bad, try giving it a magnet.
If you anger it, it will do more than rampage. It will also burst out strong magnetism, causing nearby machines to break.
Sprites
Height
1'11.6"
0.6 m
Weight
209.9 lb
95.2 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- Omega Ruby
- Alpha Sapphire
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Steel and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Beldum's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||||||||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |