Essentials
Abilities
- Clear Body
Prevents stats from being lowered by other Pokémon.
Hidden Ability
- Light Metal
Halves the Pokémon's weight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 375
- Original Hoenn
- 191
- Updated Unova
- 263
- New Hoenn
- 200
- Original Alola
- 215
- Original Ula'ula
- 87
- Updated Alola
- 279
- Updated Ula'ula
- 100
Names
- Japanese
- メタング (metangu)
- メタング
- Official roomaji
- Metang
- Korean
- 메탕구
- Chinese
- 金屬怪
- 金属怪
- French
- Métang
- German
- Metang
- Spanish
- Metang
- Italian
- Metang
Breeding
Compatibility
Training
Wild held items
5% | Metal Coat | |
nothing | ||
5% | Metal Coat | |
5% | Metal Coat | |
5% | Metal Coat | |
nothing | ||
5% | Metal Coat |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Beldum | Metang Level up, starting at level 20 | Metagross Level up, starting at level 45 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 48.9 | 218 | 249 | |
Defense | 82.1 | 268 | 299 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 29.7 | 168 | 199 | |
Total | 42.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/15/18
Flavor
Flavor Text
-
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
-
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
-
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
With its two brains, it fires powerful psychic energy to stop its prey in their tracks.
It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.
Sprites
Height
3'11.2"
1.2 m
Weight
446.4 lb
202.5 kg
Locations
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Steel and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Metang's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||
— | — | — | — | — | — | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
||||
20 | — | 0 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
|||||||
20 | — | — | — | — | — | 0 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
|||
— | — | — | — | 20 | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
||||
20 | 20 | 20 | — | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
||||||
— | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||||||
20 | 20 | 20 | 20 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
||||||
26 | 24 | 24 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
|||||||
20 | 20 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
||||||||
— | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||
32 | 28 | 28 | 23 | 23 | 23 | 23 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
|||
32 | 32 | 26 | 26 | Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||
26 | 26 | 29 | 29 | Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
||||||
29 | 29 | 32 | 32 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||
32 | 32 | Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||||
35 | 35 | 35 | 35 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
||||||
38 | 38 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
||||||||
38 | 36 | 36 | 41 | 41 | 38 | 38 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
41 | 41 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
||||||||
44 | 44 | 44 | 44 | Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
||||||
44 | 40 | 40 | 47 | 47 | 47 | 47 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||
44 | 44 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
||||||||
50 | 48 | 48 | Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
|||||||
56 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||||||||
52 | 52 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||
62 | 56 | 56 | 50 | 50 | 50 | 50 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||
Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
Explosion | 5 | 250 | 100% | User faints. |
||||||||||
Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
||||||||||
Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||||||||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
||||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||
Self-Destruct | 5 | 200 | 100% | User faints. |
||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
Swift | 20 | 60 | — | Never misses. |
||||||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
||||||||||
Trick | 10 | — | 100% | User and target swap items. |
||||||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||
31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||
36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
|||
37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
|||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||
64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
||||
69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
||||
70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||
74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||
76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
|||||||||
77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||
78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||||
80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||
82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
||||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||||||
H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
||||
H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||||||
H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |