Essentials
Pokédex Numbers
- Introduced in
- National
- 644
- Original Unova
- 150
- Updated Unova
- 296
Names
- Japanese
- ゼクロム (zekuromu)
- ゼクロム
- Korean
- 제크로무
- Chinese
- 捷克羅姆
- 捷克罗姆
- French
- Zekrom
- German
- Zekrom
- Spanish
- Zekrom
- Italian
- Zekrom
Breeding
Compatibility
Zekrom cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Zekrom |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 90.4 | 373 | 404 | |
Attack | 97.3 | 368 | 399 | |
Defense | 91.8 | 308 | 339 | |
Special Attack | 89.9 | 308 | 339 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 73.2 | 248 | 279 | |
Total | 97.4 |
Flavor
Flavor Text
-
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
-
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
Sprites
Height
9'6.2"
2.9 m
Weight
760.6 lb
345.0 kg
Locations
Moves
Dragon and Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Zekrom's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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— | — | — | — | — | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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8 | 8 | 8 | 8 | 8 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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15 | 15 | 15 | 15 | 15 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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22 | 22 | 22 | 22 | 22 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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29 | 29 | 29 | 29 | 29 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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36 | 36 | 36 | 36 | 36 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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43 | 43 | 43 | 43 | 43 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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50 | 50 | 50 | 50 | 50 | Fusion Bolt | 5 | 100 | 100% | With Fusion Flare, inflicts double damage. |
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54 | 54 | 54 | 54 | 54 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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64 | Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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64 | 64 | 64 | 64 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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71 | 71 | 71 | 71 | 71 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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78 | 78 | 78 | 78 | 78 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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85 | 85 | 85 | 85 | 85 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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92 | 92 | 92 | 92 | 92 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | 100 | Bolt Strike | 5 | 130 | 85% | Has a 20% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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51 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | 76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |