Essentials

Magnet Pull

Generation 3

Summary

Prevents Steel opponents from fleeing or switching out.

Effect

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out.

Pokémon can still switch out with Baton Pass, U-turn, or a Shed Shell. Pokémon with Run Away can still flee, but not switch out.

Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

History

Before Emerald

Has no overworld effect.

Flavor

Flavor Text

Generation 3
Ruby, Sapphire, Emerald, FireRed, LeafGreen

Traps STEEL-type POKéMON.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

Prevents Steel-type Pokémon from escaping.

Generation 5
Black, White

Prevents Steel-type Pokémon from escaping.

Foreign Names

Italian
Magnetismo
Spanish
Imán
French
Magnépiège
German
Magnetfalle
Czech
Magnetismus
Japanese
じりょく (jiryoku)

Pokémon

Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Normal: May be found normally on Pokémon.
Magnemite Electric Steel Magnet Pull
Sturdy
Analytic
genderless Mineral 25 35 70 95 55 45 325
Magneton Electric Steel Magnet Pull
Sturdy
Analytic
genderless Mineral 50 60 95 120 70 70 465
Magnezone Electric Steel Magnet Pull
Sturdy
Analytic
genderless Mineral 70 70 115 130 90 60 535
Nosepass Rock Sturdy
Magnet Pull
Sand Force
½ male, ½ female Mineral 30 45 135 45 90 30 375
Probopass Rock Steel Sturdy
Magnet Pull
Sand Force
½ male, ½ female Mineral 60 55 145 75 150 40 525

External Links