Main Pokédex page | Flavor text and images
General
Abilities
- Sturdy
- One-hit KO moves do not work on this Pokémon.
- Magnet Pull
- Steel enemies cannot run or be switched out.
Dex Numbers
- Generation
DP
Kanto- 462
Johto- n/a
Hoenn- n/a
Sinnoh- n/a
Names
- Japanese
- ジバコイル
- Romaji
- Jibakoiru
Flavor
- Height
- 3'11.2" or 1.2 m
- Weight
- 396.8 lb or 180 kg
- Species
- Magnet Area
- Color
- gray
- Cry
- mp3 here
Habitat- n/a
- Pawprint

Misc
- R/B/Y code
- n/a
Breeding
- Gender
No gender (code: 255 or 0xff)- Breeding groups
- 10: Mineral
- Steps to hatch
- 5,120
- Compatible with
- Genderless; can only breed with Ditto
In the Wild
- Base EXP
- 211 or 0xd3
- Capture rate
- 30 or 0x1e
- Base happiness
- 70 or 0x46
- Growth rate
- medium
- Effort points
- 3 Special Attack
- Wild held items
- Metal Coat (5%)
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 | Stage 2 |
|---|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 177 | 344 | 56.2 | |
| Attack | 122 | 239 | 44.4 | |
| Defense | 167 | 329 | 91.1 | |
| Special Attack | 182 | 359 | 97 | |
| Special Defense | 142 | 279 | 78.3 | |
| Speed | 112 | 219 | 42.2 | |
| Average | - | - | 90.1 | |
Flavor
All versions' flavor text and sprites
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Locations
Sorry, Pearl players! Only Diamond for the moment.
| Area | Section | Level | Method |
|---|
Move List
Magnezone's Special Attack is higher, so it will inflict more damage with special (
) moves.
Magnezone gets the STAB from
and
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|
| -- | Barrier | ![]() |
|
30 | -- | 100% | Raises the user's Defense by two levels. | ||
| -- | Metal Sound | ![]() |
|
40 | -- | 85% | Lowers the target's Special Defense by two levels. | ||
| -- | Mirror Coat | ![]() |
|
20 | varies | 100% | -5 | Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target. | |
| -- | Supersonic | ![]() |
|
20 | -- | 55% | Confuses the target. | ||
| -- | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | ||
| -- | ThunderShock | ![]() |
|
30 | 40 | 100% | Has a 10% chance to Paralyze the target. | ||
| 6 | ThunderShock | ![]() |
|
30 | 40 | 100% | Has a 10% chance to Paralyze the target. | ||
| 11 | Supersonic | ![]() |
|
20 | -- | 55% | Confuses the target. | ||
| 14 | SonicBoom | ![]() |
|
20 | varies | 90% | Inflicts 20 points of damage. | ||
| 17 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | ||
| 22 | Spark | ![]() |
|
20 | 65 | 100% | Has a 30% chance to Paralyze the target. | ||
| 27 | Lock-On | ![]() |
|
5 | -- | 100% | Ensures that the user's next move will hit the target. | ||
| 30 | Magnet Bomb | ![]() |
|
20 | 60 | 0% | Never misses. | ||
| 34 | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | ||
| 40 | Discharge | ![]() |
|
15 | 80 | 100% | Has a 30% chance to Paralyze the target. | ||
| 46 | Mirror Shot | ![]() |
|
10 | 65 | 85% | Has a 30% chance to lower the target's Accuracy. | ||
| 50 | Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | ||
| 54 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | ||
| 60 | Zap Cannon | ![]() |
|
5 | 120 | 50% | Has a 100% chance to Paralyze the target. | ||
![]() | TMs and HMs | ||||||||
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57 | Charge Beam | ![]() |
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack. | |
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32 | Double Team | ![]() |
|
15 | -- | 100% | Raises the user's Evasion. | |
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58 | Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. |
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64 | Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | |
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42 | Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |
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70 | Flash | ![]() |
|
20 | -- | 100% | Lowers the target's Accuracy. | |
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91 | Flash Cannon | ![]() |
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense. | |
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21 | Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | |
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68 | Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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74 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | |
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10 | Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
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15 | Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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16 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |
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83 | Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | |
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17 | Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. |
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77 | Psych Up | ![]() |
|
10 | -- | 100% | Discards the user's stat changes and copies the target's. | |
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18 | Rain Dance | ![]() |
|
5 | -- | 0% | Changes the weather to rain for five turns. | |
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67 | Recycle | ![]() |
|
10 | -- | 100% | User regains the item it was holding when it entered battle, if it is no longer holding an item. | |
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33 | Reflect | ![]() |
|
20 | -- | 100% | Reduces damage from physical attacks by 50%. | |
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44 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | |
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43 | Secret Power | ![]() |
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
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34 | Shock Wave | ![]() |
|
20 | 60 | 100% | Never misses. | |
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82 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |
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90 | Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
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11 | Sunny Day | ![]() |
|
5 | -- | 0% | Changes the weather to sunny for five turns. | |
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87 | Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |
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25 | Thunder | ![]() |
|
10 | 120 | 70% | Has a 30% chance to Paralyze the target. | |
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73 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |
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24 | Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | |
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06 | Toxic | ![]() |
|
10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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