Essentials
Abilities
- Magnet Pull
Prevents Steel opponents from fleeing or switching out.
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Dream Ability
- Analytic
Strengthens moves when moving last.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 82
- Kanto
-
82




- Original Johto
-
119


- Hoenn
-
83


- Extended Sinnoh
-
179
- Updated Johto
-
120

Names
- Korean

- 레어코일
- Chinese

- 三合一磁怪
- German

- Magneton
- French

- Magnéton
- Japanese

- レアコイル (reakoiru)
- Official Roomaji

- Rarecoil
Breeding
Compatibility
Training
- Base EXP
-
161
2300 EXP at level - Effort points
-
- 2 Special Attack
- Capture rate
-
60
- Base happiness
-
70
- Growth rate
-
medium
Wild held items
![]() ![]()
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5% | Metal Coat |
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5% | Magnet |
|
5% | Metal Coat |
|
5% | Metal Coat |
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Magnemite | Magneton Level up, starting at level 30 | Magnezone Level up, around Mt. Coronet Level up, around Chargestone Cave |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 24.1 | 273 | 304 | |
| Attack | 32.0 | 188 | 219 | |
| Defense | 81.5 | 258 | 289 | |
| Special Attack | 93.9 | 308 | 339 | |
| Special Defense | 56.2 | 208 | 239 | |
| Speed | 58.0 | 208 | 239 | |
| Total | 59.8 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed



- Power



- Skill




- Stamina




- Jump




- Total
- 8/15/18
Flavor
Flavor Text

-


It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.

Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.

-


Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
Sprites
Height
3'3.4"
1.0 m
Weight
132.3 lb
60.0 kg
Locations
- Red

- Blue

- Yellow

- Ruby

- Sapphire

- Emerald

- FireRed

- LeafGreen

- Platinum

- HeartGold

- SoulSilver

Moves
Electric and Steel moves get STAB, and have their type highlighted in green.
Special moves better suit Magneton's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | Tri Attack | ![]() |
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10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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| — | — | — | Metal Sound | ![]() |
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40 | — | 85% | Lowers the target's Special Defense by two stages. |
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| — | — | — | — | — | — | Tackle | ![]() |
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35 | 50 | 100% | Inflicts regular damage with no additional effect. |
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| — | SonicBoom | ![]() |
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20 | * | 90% | Inflicts 20 points of damage. |
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| — | — | — | — | — | — | ThunderShock | ![]() |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| — | — | — | — | — | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| 21 | — | — | SonicBoom | ![]() |
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20 | * | 90% | Inflicts 20 points of damage. |
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| 25 | 6 | 6 | 6 | 6 | 6 | ThunderShock | ![]() |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| 29 | 11 | 11 | 11 | 11 | 11 | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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| 16 | 16 | 16 | 14 | 14 | SonicBoom | ![]() |
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20 | * | 90% | Inflicts 20 points of damage. |
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| 38 | 21 | 21 | 21 | 17 | 17 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 26 | 22 | 22 | Spark | ![]() |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| 27 | Electro Ball | ![]() |
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10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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| 27 | 27 | 35 | 27 | 30 | Lock-On | ![]() |
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5 | — | — | Ensures that the user's next move will hit the target. |
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| 35 | 44 | Tri Attack | ![]() |
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10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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| 46 | 35 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 30 | 34 | Magnet Bomb | ![]() |
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20 | 60 | — | Never misses. |
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| 54 | 43 | 43 | 53 | 34 | 40 | Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| 40 | 46 | Discharge | ![]() |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| 46 | 50 | Mirror Shot | ![]() |
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10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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| 50 | 54 | Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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| 54 | 60 | Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 53 | 53 | 62 | 60 | 66 | Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| Level up, learned by Magnemite but not Magneton | |||||||||||||
| 33 | 38 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gravity | ![]() |
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Role Play | ![]() |
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10 | — | — | Copies the target's ability. |
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 03 | 03 | Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | 04 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 07 | 07 | Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 11 | 11 | 11 | Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 20 | Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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| 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns.. |
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| 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 20 | 20 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | 24 | 24 | 24 | Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 30 | Teleport | ![]() |
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20 | — | — | Immediately ends wild battles. No effect otherwise. |
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| 31 | Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 34 | 34 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 35 | 35 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | 33 | 33 | 33 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| 34 | 34 | Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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| 39 | 39 | 39 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 45 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 57 | 57 | Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 64 | 64 | Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| 67 | Recycle | ![]() |
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10 | — | — | User recovers the item it last used up. |
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| 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| H5 | H5 | H5 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 72 | Volt Switch | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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| 73 | 73 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 74 | 74 | Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 77 | 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 50 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H5 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 91 | 91 | Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 93 | Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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genderless
Metal Coat
Magnet
rough terrain

Polycephalic


