Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.
Main Pokédex page | Flavor text and images
General
Abilities
- Sturdy
- One-hit KO moves do not work on this Pokémon.
- Magnet Pull
- Steel enemies cannot run or be switched out.
Dex Numbers
- Generation
DPPT
Kanto- 476
Johto- n/a
Hoenn- n/a
Sinnoh- n/a
Names
- Japanese
- ダイノーズ
- Romaji
- Dainoozu
Flavor
- Height
- 4'7.1" or 1.4 m
- Weight
- 749.6 lb or 340 kg
- Species
- Compass
- Color
- gray
- Cry
- mp3 here
Habitat- n/a
- Pawprint

Misc
- R/B/Y code
- n/a
Breeding
- Gender
½ male; ½ female (code: 127 or 0x7f)- Breeding groups
- 10: Mineral
- Steps to hatch
- 5,120
- Compatible with
- 12 families; 29 total Pokémon
In the Wild
- Base EXP
- 198 or 0xc6
- Capture rate
- 60 or 0x3c
- Base happiness
- 70 or 0x46
- Growth rate
- medium
- Effort points
- 1 Defense
2 Special Defense - Wild held items
- Hard Stone (5%)
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 |
|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 167 | 324 | 36.1 | |
| Attack | 107 | 209 | 26.8 | |
| Defense | 197 | 389 | 98.2 | |
| Special Attack | 127 | 249 | 61.1 | |
| Special Defense | 202 | 399 | 98.8 | |
| Speed | 92 | 179 | 16.8 | |
| Average | - | - | 83.4 | |
Flavor
All versions' flavor text and sprites
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Locations
Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)
| Area | Section | Level | Method |
|---|
Move List
Probopass's Special Attack is higher, so it will inflict more damage with special (
) moves.
Probopass gets the STAB from
and
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|
| -- | -- | Block | ![]() |
|
5 | -- | 100% | Prevents the target from leaving battle. | ||
| -- | -- | Gravity | ![]() |
|
5 | -- | 0% | Disables moves and immunities that involve flying or levitating for five turns. | ||
| -- | -- | Magnet Bomb | ![]() |
|
20 | 60 | 0% | Never misses. | ||
| -- | -- | Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | ||
| -- | -- | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | ||
| -- | -- | Iron Defense | ![]() |
|
15 | -- | 100% | Raises the user's Defense by two levels. | ||
| 7 | 7 | Iron Defense | ![]() |
|
15 | -- | 100% | Raises the user's Defense by two levels. | ||
| 13 | 13 | Magnet Bomb | ![]() |
|
20 | 60 | 0% | Never misses. | ||
| 19 | 19 | Block | ![]() |
|
5 | -- | 100% | Prevents the target from leaving battle. | ||
| 25 | 25 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | ||
| 31 | 31 | Rock Slide | ![]() |
|
10 | 75 | 90% | Has a 30% chance to make the target Flinch. | ||
| 37 | 37 | Sandstorm | ![]() |
|
10 | -- | 100% | Changes the weather to a sandstorm for five turns. | ||
| 43 | 43 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | ||
| 49 | Power Gem | ![]() |
|
20 | 70 | 100% | Inflicts regular damage. | |||
| 49 | 55 | Discharge | ![]() |
|
15 | 80 | 100% | Has a 30% chance to Paralyze the target. | ||
| 55 | 61 | Stone Edge | ![]() |
|
5 | 100 | 80% | Has an increased chance for a critical hit. | ||
| 61 | 67 | Zap Cannon | ![]() |
|
5 | 120 | 50% | Has a 100% chance to Paralyze the target. | ||
| 67 | 73 | Lock-On | ![]() |
|
5 | -- | 100% | Ensures that the user's next move will hit the target. | ||
| 73 | 79 | Earth Power | ![]() |
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense. | ||
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![]() | Tutored moves | ||||||||
|
Fire Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Burn the target. | |||
|
Ice Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Freeze the target. | |||
|
ThunderPunch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Paralyze the target. | |||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||
|
Mud-Slap | ![]() |
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | |||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
|
AncientPower | ![]() |
|
5 | 60 | 100% | Has a 10% chance to raise all of the user's stats. | |||
|
Iron Defense | ![]() |
|
15 | -- | 100% | Raises the user's Defense by two levels. | |||
|
Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | |||
|
Earth Power | ![]() |
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense. | |||
|
Iron Head | ![]() |
|
15 | 80 | 100% | Has a 30% chance to make the target Flinch. | |||
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![]() | TMs and HMs | ||||||||
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45 | 45 | Attract | ![]() |
|
15 | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
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78 | 78 | Captivate | ![]() |
|
20 | -- | 100% | Lowers the target's Special Attack by two levels if it is the opposite gender. | |
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32 | 32 | Double Team | ![]() |
|
15 | -- | 100% | Raises the user's Evasion. | |
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26 | 26 | Earthquake | ![]() |
|
10 | 100 | 100% | Inflicts regular damage. | |
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58 | 58 | Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. |
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64 | 64 | Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | |
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42 | 42 | Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |
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91 | 91 | Flash Cannon | ![]() |
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense. | |
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21 | 21 | Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | |
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68 | 68 | Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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10 | 10 | Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
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15 | 15 | Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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83 | 83 | Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | |
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17 | 17 | Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. |
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44 | 44 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | |
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69 | 69 | Rock Polish | ![]() |
|
20 | -- | 0% | Raises the user's Speed by two levels. | |
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80 | 80 | Rock Slide | ![]() |
|
10 | 75 | 90% | Has a 30% chance to make the target Flinch. | |
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H6 | H6 | Rock Smash | ![]() |
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense. | |
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39 | 39 | Rock Tomb | ![]() |
|
10 | 50 | 80% | Has a 100% chance to lower the target's Speed. | |
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37 | 37 | Sandstorm | ![]() |
|
10 | -- | 100% | Changes the weather to a sandstorm for five turns. | |
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43 | 43 | Secret Power | ![]() |
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
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34 | 34 | Shock Wave | ![]() |
|
20 | 60 | 100% | Never misses. | |
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82 | 82 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |
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76 | 76 | Stealth Rock | ![]() |
|
20 | -- | 0% | Causes damage when Pokemon switch in to where the target is now. | |
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71 | 71 | Stone Edge | ![]() |
|
5 | 100 | 80% | Has an increased chance for a critical hit. | |
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H4 | H4 | Strength | ![]() |
|
15 | 80 | 100% | Inflicts regular damage. | |
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90 | 90 | Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
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11 | 11 | Sunny Day | ![]() |
|
5 | -- | 0% | Changes the weather to sunny for five turns. | |
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87 | 87 | Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |
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12 | 12 | Taunt | ![]() |
|
20 | -- | 100% | For the next two turns, the target can only use moves that inflict damage. | |
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25 | 25 | Thunder | ![]() |
|
10 | 120 | 70% | Has a 30% chance to Paralyze the target. | |
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73 | 73 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |
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24 | 24 | Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | |
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41 | 41 | Torment | ![]() |
|
15 | -- | 100% | Prevents the target from using the same move twice in a row until it leaves battle. | |
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06 | 06 | Toxic | ![]() |
|
10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
![[logo]](/images/veehead.png)




















