Essentials

Probopass

Probopass

Rock Steel

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Dream Ability

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon ½
  • Electric 1
  • Fighting 4
  • Fire 1
  • Flying ¼
  • Ghost ½
  • Grass 1
  • Ground 4
  • Ice ½
  • Normal ¼
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
476
Extended Sinnoh
156 Platinum

Names

French
Tarinorme
Korean
대코파스
Chinese
大朝北鼻
German
Voluminas
Japanese
ダイノーズ (dainoozu)
Official Roomaji
Dainose

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
198 Search:
2828 EXP at level
Effort points
  • 1 Defense
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Hard Stone Hard Stone
Generation 5 5% Hard Stone Hard Stone

Evolution

Baby Basic Stage 1 Stage 2
Nosepass Probopass Level up, around Mt. Coronet Level up, around Chargestone Cave

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
55
26.5 178 209
Defense
145
98.5 358 389
Special Attack
75
61.9 218 249
Special Defense
150
99.1 368 399
Speed
40
19.0 148 179
Total
525
84.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯☆☆
Skill
★☆☆☆
Stamina
★★★✯☆
Jump
★★✯☆☆
Total
8/13/21

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Platinum

It freely controls three small units called Mini-Noses using magnetic force.

HeartGold, SoulSilver

It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.

Generation 5
Black, White

It freely controls three small units called Mini-Noses using magnetic force.

Sprites

Probopass Probopass Probopass Probopass

Miscellany

Species
Compass Search:
Color
Gray Search:
Cry
Footprint
Probopass
Shape
Polycephalic Search:

Height

${_("Trainer dude")}

Probopass
14

4'7.1"
1.4 m

Weight

${_("Trainer dudette")}

Probopass
3400

749.6 lb
340.0 kg

Locations

Moves

Rock and Steel moves get STAB, and have their type highlighted in green.

Special moves better suit Probopass's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Magnet Bomb Steel physical 20 60

Never misses.

Block Normal non-damaging 5

Prevents the target from leaving battle.

7 7 7 7 Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

13 13 13 13 Magnet Bomb Steel physical 20 60

Never misses.

19 19 19 19 Block Normal non-damaging 5

Prevents the target from leaving battle.

25 25 25 25 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

31 31 31 31 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

43 43 43 43 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

49 49 49 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

49 55 55 55 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

55 61 61 61 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

61 67 67 67 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

67 73 73 73 Lock-On Normal non-damaging 5

Ensures that the user's next move will hit the target.

73 79 79 79 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Level up, learned by Nosepass but not Probopass
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

7 7 7 7 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

13 13 13 13 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Block Normal non-damaging 5

Prevents the target from leaving battle.

Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Lock-On Normal non-damaging 5

Ensures that the user's next move will hit the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Nosepass but not Probopass
• • • • Block Normal non-damaging 5

Prevents the target from leaving battle.

• • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Explosion Normal physical 5 250 100%

User faints.

• Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • • • Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

• • • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Nosepass but not Probopass
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Nosepass but not Probopass
Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Shock Wave Electric special 20 60

Never misses.

Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links