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Probopass


Main Pokédex page | Flavor text and images

General

Probopass
rock steel

Abilities

Sturdy
One-hit KO moves do not work on this Pokémon.
Magnet Pull
Steel enemies cannot run or be switched out.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
476
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ダイノーズ
Romaji
Dainoozu

Flavor

Height
4'7.1" or 1.4 m
Weight
749.6 lb or 340 kg
Species
Compass
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
10: Mineral
Steps to hatch
5,120
Compatible with
12 families; 29 total Pokémon

In the Wild

Base EXP
198 or 0xc6
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
2 Special Defense
Wild held items
Hard Stone (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
299 Nosepass Base form 476 Probopass Level up while at Mt. Coronet

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
55
107 209 26.8
Defense
145
197 389 98.2
Special Attack
75
127 249 61.1
Special Defense
150
202 399 98.8
Speed
40
92 179 16.8
Average
87.5
- - 83.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Probopass's Special Attack is higher, so it will inflict more damage with special () moves.

Probopass gets the STAB from rock and steel moves.

Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Block normal none 5 -- 100% Prevents the target from leaving battle.
-- -- Gravity psychic none 5 -- 0% Disables moves and immunities that involve flying or levitating for five turns.
-- -- Magnet Bomb steel physical 20 60 0% Never misses.
-- -- Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
7 7 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
13 13 Magnet Bomb steel physical 20 60 0% Never misses.
19 19 Block normal none 5 -- 100% Prevents the target from leaving battle.
25 25 Thunder Wave electric none 20 -- 100% Paralyzes the target.
31 31 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
43 43 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
49 Power Gem rock special 20 70 100% Inflicts regular damage.
49 55 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
55 61 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
61 67 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.
67 73 Lock-On normal none 5 -- 100% Ensures that the user's next move will hit the target.
73 79 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Diamond/Pearl Platinum Tutored moves
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 91 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Probopass in other Pokédexes