Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.
Main Pokédex page | Flavor text and images
General
Abilities
- Sturdy
- One-hit KO moves do not work on this Pokémon.
- Magnet Pull
- Steel enemies cannot run or be switched out.
Flavor
- Height
- 11.8" or 0.3 m
- Weight
- 13.2 lb or 6 kg
- Species
- Magnet
- Color
- gray
- Cry
- mp3 here
Habitat
- Pawprint

Misc
- R/B/Y code
- 173 or 0xad
Breeding
- Gender
No gender (code: 255 or 0xff)- Breeding groups
- 10: Mineral
- Steps to hatch
- 5,120
- Compatible with
- Genderless; can only breed with Ditto
In the Wild
- Base EXP
- 89 or 0x59
- Capture rate
- 190 or 0xbe
- Base happiness
- 70 or 0x46
- Growth rate
- medium
- Effort points
- 1 Special Attack
- Wild held items
- Metal Coat (5%)
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 | Stage 2 |
|---|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 132 | 254 | 1.6 | |
| Attack | 87 | 169 | 7.7 | |
| Defense | 122 | 239 | 53.5 | |
| Special Attack | 147 | 289 | 80.1 | |
| Special Defense | 107 | 209 | 31.4 | |
| Speed | 97 | 189 | 23.5 | |
| Average | - | - | 27.4 | |
Flavor
All versions' flavor text and sprites
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Locations
Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)
| Area | Section | Level | Method |
|---|---|---|---|
| Fuego Ironworks | 28 - 29 | 40%
|
Move List
Magnemite's Special Attack is higher, so it will inflict more damage with special (
) moves.
Magnemite gets the STAB from
and
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | -- | Metal Sound | ![]() |
|
40 | -- | 85% | Lowers the target's Special Defense by two levels. | ||||
| -- | -- | -- | -- | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | ||
| 6 | 6 | 6 | ThunderShock | ![]() |
|
30 | 40 | 100% | Has a 10% chance to Paralyze the target. | |||
| 11 | 11 | 11 | Supersonic | ![]() |
|
20 | -- | 55% | Confuses the target. | |||
| 21 | 16 | 16 | 14 | SonicBoom | ![]() |
|
20 | varies | 90% | Inflicts 20 points of damage. | ||
| 21 | 21 | 17 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||
| 25 | ThunderShock | ![]() |
|
30 | 40 | 100% | Has a 10% chance to Paralyze the target. | |||||
| 26 | 22 | Spark | ![]() |
|
20 | 65 | 100% | Has a 30% chance to Paralyze the target. | ||||
| 27 | 32 | 27 | Lock-On | ![]() |
|
5 | -- | 100% | Ensures that the user's next move will hit the target. | |||
| 29 | Supersonic | ![]() |
|
20 | -- | 55% | Confuses the target. | |||||
| 30 | Magnet Bomb | ![]() |
|
20 | 60 | 0% | Never misses. | |||||
| 33 | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||||
| 35 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||||
| 38 | Discharge | ![]() |
|
15 | 80 | 100% | Has a 30% chance to Paralyze the target. | |||||
| 41 | 33 | 38 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||
| 43 | Mirror Shot | ![]() |
|
10 | 65 | 85% | Has a 30% chance to lower the target's Accuracy. | |||||
| 47 | 39 | 44 | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||
| 46 | Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | |||||
| 49 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | |||||
| 45 | 50 | 54 | Zap Cannon | ![]() |
|
5 | 120 | 50% | Has a 100% chance to Paralyze the target. | |||
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![]() | Tutored moves | ||||||||
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Double-Edge | ![]() |
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | |||||
|
Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | |||||
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Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||||
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Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | |||||
|
Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
|
Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
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Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
|
Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
|
Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||||
|
Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||||
|
Signal Beam | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Confuse the target. | |||||
|
Iron Defense | ![]() |
|
15 | -- | 100% | Raises the user's Defense by two levels. | |||||
|
Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | |||||
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![]() | Miscellaneous moves | ||||||||
| pokecenter | Agility | ![]() |
|
30 | -- | 100% | Raises the user's Speed by two levels. | |||||
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![]() | TMs and HMs | ||||||||
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34 | Bide | ![]() |
|
10 | varies | 100% | 1 | Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting. | |||
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57 | Charge Beam | ![]() |
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack. | ||||
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03 | Curse | ![]() |
|
10 | -- | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
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32 | 32 | 32 | 32 | Double Team | ![]() |
|
15 | -- | 100% | Raises the user's Evasion. | |
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10 | Double-Edge | ![]() |
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | ||||
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20 | 58 | Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||
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64 | Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | ||||
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42 | 42 | Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |||
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H5 | H5 | H5 | 70 | Flash | ![]() |
|
20 | -- | 100% | Lowers the target's Accuracy. | |
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91 | Flash Cannon | ![]() |
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense. | ||||
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21 | 21 | 21 | Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | ||
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74 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | ||||
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10 | 10 | 10 | Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
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16 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | ||||
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31 | Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | ||||
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83 | Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | ||||
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17 | 17 | 17 | Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. | |
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77 | Psych Up | ![]() |
|
10 | -- | 100% | Discards the user's stat changes and copies the target's. | ||||
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20 | Rage | ![]() |
|
20 | 20 | 100% | User can only use this move until it wins or faints, but becomes stronger each time it is hit. | ||||
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18 | 18 | 18 | Rain Dance | ![]() |
|
5 | -- | 0% | Changes the weather to rain for five turns. | ||
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67 | Recycle | ![]() |
|
10 | -- | 100% | User regains the item it was holding when it entered battle, if it is no longer holding an item. | ||||
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33 | 33 | 33 | Reflect | ![]() |
|
20 | -- | 100% | Reduces damage from physical attacks by 50%. | ||
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44 | 44 | 44 | 44 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | 27 | Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | ||
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04 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
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43 | 43 | Secret Power | ![]() |
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
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34 | 34 | Shock Wave | ![]() |
|
20 | 60 | 100% | Never misses. | |||
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35 | 82 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||
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13 | Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | ||||
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50 | 90 | Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
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11 | 11 | Sunny Day | ![]() |
|
5 | -- | 0% | Changes the weather to sunny for five turns. | |||
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34 | 87 | Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||
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39 | 39 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||
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09 | Take Down | ![]() |
|
20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||||
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30 | Teleport | ![]() |
|
20 | -- | 100% | Immediately ends wild battles. | ||||
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25 | 25 | 25 | 25 | Thunder | ![]() |
|
10 | 120 | 70% | Has a 30% chance to Paralyze the target. | |
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45 | 73 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||
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24 | 24 | 24 | Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | ||
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06 | 06 | 06 | 06 | Toxic | ![]() |
|
10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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07 | Zap Cannon | ![]() |
|
5 | 120 | 50% | Has a 100% chance to Paralyze the target. | ||||
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