Essentials

Magnemite

Magnemite

electric steel

Abilities

Sturdy
One-hit KO moves do not work on this Pokemon.
Magnet Pull
Steel enemies cannot run or be switched out.

Damage Taken

  • bug ½
  • dark ½
  • dragon ½
  • electric ½
  • fighting 2
  • fire 2
  • flying ¼
  • ghost ½
  • grass ½
  • ground 4
  • ice ½
  • normal ½
  • poison 0
  • psychic ½
  • rock ½
  • steel ¼
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
81
Kanto Generation 1
81
Johto Generation 2
118
Hoenn Generation 3
82
Sinnoh Generation 4
178 Platinum
Johto Generation 4
119

Names

Japanese
コイル (koiru)
Official Roomaji
Coil
Korean
코일
Chinese
小磁怪
French
Magnéti
German
Magnetilo

Breeding

Gender
genderless
Egg groups
  • Mineral
Steps to hatch
5120

Compatibility

  • Ditto

Training

Base EXP
89
1271 EXP at level
Effort points
  • 1 Special Attack
Capture rate
190
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

EmeraldSapphireRuby 5% Metal CoatMetal Coat
Leaf GreenFire Red None

Generation 4

5% Metal CoatMetal Coat

Evolution

Baby Basic Stage 1 Stage 2
Magnemite Magnemite MagnetonMagneton Level up: 30 MagnezoneMagnezone Level up in certain area: Mt. Coronet

Stats

Pctile Min IVs Max IVs
HP
25
1.8 223 254
Attack
35
8.6 138 169
Defense
70
55.7 208 239
Special Attack
95
80.7 258 289
Special Defense
55
34.0 178 209
Speed
45
25.4 158 189
Total
325
26.0

Flavor

Flavor Text

Diamond
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum
The faster the units at its sides rotate, the greater the magnetic force they generate.
Heart Gold
It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.
Soul Silver
The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Sprites

Magnemite Magnemite Magnemite Magnemite

Miscellany

Species
Magnet
Color
gray
Cry
download mp3
Habitat Generation 3
rough terrain
Pawprint
Magnemite
Shape
Brachial

Height

Trainer dude

Magnemite
3

0'11.8"
0.3 m

Weight

Trainer dudette

Magnemite
60

13.2 lb
6.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Metal Sound steel None 40 0 85%

Lowers the target's Special Defense by two levels.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

6 6 6 ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

11 11 11 Supersonic normal None 20 0 55%

Confuses the target.

21 16 16 14 SonicBoom normal Special 20 1 90%

Inflicts 20 points of damage.

25 ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

29 Supersonic normal None 20 0 55%

Confuses the target.

35 21 21 17 Thunder Wave electric None 20 0 100%

Paralyzes the target.

26 22 Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

27 32 27 Lock-On normal None 5 0 100%

Ensures that the user's next move will hit the target.

41 33 38 Swift normal Special 20 60 100%

Never misses.

30 Magnet Bomb steel Physical 20 60 0%

Never misses.

47 39 44 33 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

38 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

43 Mirror Shot steel Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

46 Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

49 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

45 50 54 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

39 39 Swift normal Special 20 60 100%

Never misses.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

H5 H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

45 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

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