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Nosepass


Main Pokédex page | Flavor text and images

General

Nosepass
rock

Abilities

Sturdy
One-hit KO moves do not work on this Pokémon.
Magnet Pull
Steel enemies cannot run or be switched out.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
299
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
60
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ノズパス
Romaji
Nozupasu

Flavor

Height
3'3.4" or 1 m
Weight
213.8 lb or 97 kg
Species
Compass
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
10: Mineral
Steps to hatch
5,120
Compatible with
12 families; 29 total Pokémon

In the Wild

Base EXP
108 or 0x6c
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
Wild held items
Hard Stone (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
299 Nosepass Base form 476 Probopass Level up while at Mt. Coronet

Stats

Stat Base Max Stat %ile
L50 L100
HP
30
137 264 2.2
Attack
45
97 189 14.4
Defense
135
187 369 96.8
Special Attack
45
97 189 22.3
Special Defense
90
142 279 78.3
Speed
30
82 159 6.3
Average
62.5
- - 37.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

Locations

Route 206

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 206 14 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Nosepass gets the STAB from rock moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
7 7 7 Harden normal none 30 -- 100% Raises the user's Defense.
13 13 13 Rock Throw rock physical 15 50 90% Inflicts regular damage.
16 19 19 Block normal none 5 -- 100% Prevents the target from leaving battle.
22 25 25 Thunder Wave electric none 20 -- 100% Paralyzes the target.
28 31 31 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
31 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
37 43 43 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
49 Power Gem rock special 20 70 100% Inflicts regular damage.
49 55 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
55 61 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
43 61 67 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.
46 67 73 Lock-On normal none 5 -- 100% Ensures that the user's next move will hit the target.
73 79 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Block normal none 5 -- 100% Prevents the target from leaving battle.
Chains Diamond/Pearl/Platinum Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Miscellaneous moves
xd Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Nosepass in other Pokédexes