Essentials

Ice Ball

Ice physical

Generation 3

Summary

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Damage Dealt

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 2
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Stats

Power
30; percentile 8.8
Accuracy
90% ≈ 27.0 power
PP
20, up to 32 with PP Up PP Up
Target
Selected Pokémon
Effect chance
n/a
Priority
0 (normal)

Flags

Machines

Generation 3
Not a TM
Generation 4
Not a TM
Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.

If the user has used Defense Curl since entering the field, this move has double power.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 3
Ruby, Sapphire, Emerald

A 5-turn attack that gains power on successive hits.

FireRed, LeafGreen

A 5-turn rolling attack that becomes stronger each time it rolls.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Generation 5
Black, White, Black 2, White 2

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Generation 6
X, Y

The user continually rolls into the target over five turn. It becomes stronger each time it hits.

Foreign Names

German
Frostbeule
Italian
Palla Gelo
Spanish
Bola Hielo
Czech
Ledová koule
French
Ball'Glace
Japanese
アイスボール (aisubooru)

Contests

Generation 3 Contest

Type
Beauty
Appeal
♡♡♡
Jam
Flavor text
Temporarily stops the crowd from getting excited.
Use after
Use before
None

Generation 4 Super Contest

Type
Beauty
Appeal
♡♡
Flavor text
Allows performance of the same move twice in a row.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Ice Ball.

Move Type Class PP Power Acc Pri Effect
Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Pokémon

Ice Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Ice Ball's physical damage, and have the stat highlighted in green.

Generation 3 Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
13 13 13 13 Spheal Ice Water Thick Fat
Ice Body
Oblivious
½ male, ½ female Water 1
Field
70 40 50 55 50 25 290
13 13 13 13 Sealeo Ice Water Thick Fat
Ice Body
Oblivious
½ male, ½ female Water 1
Field
90 60 70 75 70 45 410
13 13 13 13 Walrein Ice Water Thick Fat
Ice Body
Oblivious
½ male, ½ female Water 1
Field
110 80 90 95 90 65 530
30 Bergmite Ice Ice Body
Own Tempo
Sturdy
½ male, ½ female Monster 55 69 85 32 35 28 304
30 Avalugg Ice Ice Body
Own Tempo
Sturdy
½ male, ½ female Monster 95 117 184 44 46 28 514
Generation 3 Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Poliwag Water Water Absorb
Damp
Swift Swim
½ male, ½ female Water 1 40 50 40 40 40 90 300
• • • • Delibird Ice Flying Vital Spirit
Hustle
Insomnia
½ male, ½ female Water 1
Field
45 55 45 65 45 75 330
• • • • Mudkip Water Torrent
Damp
⅞ male, ⅛ female Monster
Water 1
50 70 50 50 50 40 310

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