Essentials

Poliwag

Poliwag

water

Abilities

Damp
Neither this Pokemon nor the enemy can use Explosion or Selfdestruct.
Water Absorb
Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
60
Kanto Generation 1
60
Johto Generation 2
72
Johto Generation 4
72

Names

Japanese
ニョロモ (nyoromo)
Official Roomaji
Nyoromo
Korean
발챙이
Chinese
蚊香蝌蚪
French
Ptitard
German
Quapsel

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
Steps to hatch
5120

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Corphish
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Piplup
  • Bidoof
  • Buizel
  • Shellos

Training

Base EXP
77
1100 EXP at level
Effort points
  • 1 Speed
Capture rate
255
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Poliwag Poliwag PoliwhirlPoliwhirl Level up: 25 PoliwrathPoliwrath Use a certain item: Water Stone
PolitoedPolitoed Trade: King's Rock

Stats

Pctile Min IVs Max IVs
HP
40
11.9 253 284
Attack
50
22.7 168 199
Defense
40
13.4 148 179
Special Attack
40
16.9 148 179
Special Defense
40
12.5 148 179
Speed
90
79.0 248 279
Total
300
17.0

Flavor

Flavor Text

Diamond
Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.
Pearl
Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.
Platinum
Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.
Heart Gold
Because it is inept at walking on its newly grown legs, it always swims around in water.
Soul Silver
The direction of its belly spiral differs by area. The equator is thought to have an effect on this.

Sprites

Poliwag Poliwag Poliwag Poliwag

Miscellany

Species
Tadpole
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Poliwag
Shape
Crural

Height

Trainer dude

Poliwag
6

1'11.6"
0.6 m

Weight

Trainer dudette

Poliwag
124

27.3 lb
12.4 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport water None 15 0 100%

All damage from Fire moves is halved until the end of the battle.

5 5 Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

16 7 7 8 8 Hypnosis psychic None 20 0 70%

Puts the target to sleep.

19 13 13 11 11 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

25 19 19 15 15 DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

25 25 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

31 31 31 21 21 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

38 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

25 25 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

28 28 Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

37 37 31 31 Belly Drum normal None 10 0 100%

User pays half its max HP to max out its Attack.

35 35 Wake-Up Slap fighting Physical 10 60 100%

If the target is asleep, has double power and wakes it up.

45 43 43 38 38 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

41 41 Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

Ice Ball ice Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Mind Reader normal None 40 0 100%

Ensures that the user's next move will hit the target.

Mist ice None 30 0 100%

Protects the user's stats from being changed by enemy moves.

Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Refresh normal None 20 0 100%

Cleanses the user of a burn, paralysis, or poison.

Splash normal None 40 0 100%

Does nothing.

Water Sport water None 15 0 100%

All damage from Fire moves is halved until the end of the battle.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links