Essentials

Groudon

Groudon

ground

Abilities

Drought
Sunny Day is in effect while this Pokemon is in battle.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 1
  • fire 1
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice 2
  • normal 1
  • poison ½
  • psychic 1
  • rock ½
  • steel 1
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
383
Hoenn Generation 3
199

Names

Japanese
グラードン (guraadon)
Official Roomaji
Groudon
Korean
그란돈
Chinese
固拉多
French
Groudon
German
Groudon

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
30720

Compatibility

Groudon cannot breed.

Training

Base EXP
218
3114 EXP at level
Effort points
  • 3 Attack
Capture rate
5
Base happiness
0
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Groudon Groudon

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
150
98.9 368 399
Defense
140
97.5 348 379
Special Attack
100
84.9 268 299
Special Defense
90
79.0 248 279
Speed
90
79.0 248 279
Total
670
97.8

Flavor

Flavor Text

Diamond
It had been asleep in underground magma ever since it fiercely fought KYOGRE long ago.
Pearl
It had been asleep in underground magma ever since it fiercely fought KYOGRE long ago.
Platinum
It had been asleep in underground magma ever since it fiercely fought KYOGRE long ago.
Heart Gold
Said to have expanded the lands by evaporating water with raging heat. It battled titanically with KYOGRE.
Soul Silver
Said to have expanded the lands by evaporating water with raging heat. It battled titanically with KYOGRE.

Sprites

Groudon Groudon Groudon Groudon

Miscellany

Species
Continent
Color
red
Cry
download mp3
Habitat Generation 3
rough terrain
Pawprint
Groudon
Shape
Sciurine

Height

Trainer dude

Groudon
35

11'5.8"
3.5 m

Weight

Trainer dudette

Groudon
9500

2094.4 lb
950.0 kg

Locations

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

5 5 5 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

15 Lava Plume fire Special 15 80 100%

Has a 30% chance to burn the target.

20 Hammer Arm fighting Physical 10 100 90%

Lowers user's Speed by one level.

30 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

15 15 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

20 20 Slash normal Physical 20 70 100%

Has an increased chance for a critical hit.

30 30 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

35 35 35 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

45 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

50 Eruption fire Special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

60 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

45 45 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

50 50 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

60 60 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

65 65 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

75 65 Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

75 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

75 80 Eruption fire Special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

80 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

90 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 02 Dragon Claw dragon Physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

50 50 50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links