Essentials

Kyogre

Kyogre

water

Abilities

Drizzle
Rain Dance is in effect while this Pokemon is in battle.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
382
Hoenn Generation 3
198

Names

Japanese
カイオーガ (kaiooga)
Official Roomaji
Kyogre
Korean
가이오가
Chinese
蓋歐卡
French
Kyogre
German
Kyogre

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
30720

Compatibility

Kyogre cannot breed.

Training

Base EXP
218
3114 EXP at level
Effort points
  • 3 Special Attack
Capture rate
5
Base happiness
0
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Kyogre Kyogre

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
100
82.4 268 299
Defense
90
76.6 248 279
Special Attack
150
99.1 368 399
Special Defense
140
98.4 348 379
Speed
90
79.0 248 279
Total
670
97.8

Flavor

Flavor Text

Diamond
It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.
Pearl
It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.
Platinum
It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.
Heart Gold
A mythical Pokémon said to have swelled the seas with rain and tidal waves. It battled with GROUDON.
Soul Silver
A mythical Pokémon said to have swelled the seas with rain and tidal waves. It battled with GROUDON.

Sprites

Kyogre Kyogre Kyogre Kyogre

Miscellany

Species
Sea Basin
Color
blue
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Kyogre
Shape
Ichthyic

Height

Trainer dude

Kyogre
45

14'9.2"
4.5 m

Weight

Trainer dudette

Kyogre
3520

776.0 lb
352.0 kg

Locations

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

5 5 5 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

15 15 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

20 20 15 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

30 30 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

20 Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

30 Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

35 35 35 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

45 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

50 Water Spout water Special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

60 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

45 45 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

50 50 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

60 60 Sheer Cold ice Special 5 1 30%

Causes a one-hit KO.

65 65 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

75 65 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

75 Sheer Cold ice Special 5 1 30%

Causes a one-hit KO.

80 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

90 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

75 80 Water Spout water Special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

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