Essentials

Metang

Metang

Steel Psychic

Abilities

Clear Body

Prevents stats from being lowered by other Pokémon.

Hidden Ability

Light Metal

Halves the Pokémon's weight.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ¼
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
375
Hoenn
191 Ruby, Sapphire, Emerald
Updated Unova
263 Black 2, White 2

Names

Korean
메탕구
Italian
Metang
Spanish
Metang
French
Métang
German
Metang
Chinese
金屬怪
Japanese
メタング (metangu)
Official roomaji
Metang

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
147 Search:
Effort points
  • 2 Defense
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Metal Coat Metal Coat
Colosseum, XD nothing
Generation 4 5% Metal Coat Metal Coat
Generation 5 5% Metal Coat Metal Coat
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Beldum Metang Level up, starting at level 20 Metagross Level up, starting at level 45

Stats

Pctile Min IVs Max IVs
HP
60
39.0 293 324
Attack
75
50.6 218 249
Defense
100
83.8 268 299
Special Attack
55
33.8 178 209
Special Defense
80
66.5 228 259
Speed
50
30.2 168 199
Total
420
46.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯✯
Skill
★★★
Stamina
★★✯☆
Jump
★★✯☆
Total
9/15/18

Flavor

Flavor Text

Generation 5
Black, White

It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.

Black 2, White 2

It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

Generation 6
X

It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.

Y

It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

Sprites

Metang Metang Metang Metang

Miscellany

Species
Iron Claw Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Metang
Shape
Brachial Search:

Height

Trainer dude

Metang
12

3'11.2"
1.2 m

Weight

Trainer dudette

Metang
2025

446.4 lb
202.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Steel and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Metang's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

20 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

20 20 20 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

20 20 20 20 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

26 24 24 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

20 20 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

32 28 28 23 23 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

26 26 Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

29 29 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

32 32 32 32 Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

38 36 36 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

44 40 40 Iron Defense Steel status 15

Raises the user's Defense by two stages.

35 35 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

44 44 38 38 Agility Psychic status 30

Raises the user's Speed by two stages.

41 41 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

50 48 48 44 44 Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

56 Agility Psychic status 30

Raises the user's Speed by two stages.

52 52 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

47 47 Iron Defense Steel status 15

Raises the user's Defense by two stages.

62 56 56 50 50 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Explosion Normal physical 5 250 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Self-Destruct Normal physical 5 200 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links