Essentials
Abilities
- Clear Body
Prevents stats from being lowered by other Pokémon.
Hidden Ability
- Light Metal
Halves the Pokémon's weight.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 375
- Hoenn
-
191


- Updated Unova
-
263

- Gallery
- 83
Names
- Korean

- 메탕구
- French

- Métang
- German

- Metang
- Chinese

- 金屬怪
- Japanese

- メタング (metangu)
- Official roomaji

- Metang
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Beldum | Metang Level up, starting at level 20 | Metagross Level up, starting at level 45 |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 39.9 | 293 | 324 | |
| Attack | 51.3 | 218 | 249 | |
| Defense | 85.4 | 268 | 299 | |
| Special Attack | 35.5 | 178 | 209 | |
| Special Defense | 68.6 | 228 | 259 | |
| Speed | 31.1 | 168 | 199 | |
| Total | 48.1 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed



- Power




- Skill



- Stamina




- Jump




- Total
- 9/15/18
Flavor
Flavor Text

-



It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.


When two BELDUM fuse together, a magnetic nervous system places their brains in union.

-


It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.


It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Sprites
Height
3'11.2"
1.2 m
Weight
446.4 lb
202.5 kg
Locations
- Black

- White

- Black 2

- White 2

Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Steel and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Metang's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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| — | — | — | — | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| — | — | — | Metal Claw | ![]() |
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35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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| 20 | — | — | — | Confusion | ![]() |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 20 | 20 | 20 | Metal Claw | ![]() |
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35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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| 20 | 20 | 20 | Confusion | ![]() |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 26 | 24 | 24 | Scary Face | ![]() |
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10 | — | 100% | Lowers the target's Speed by two stages. |
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| 20 | Metal Claw | ![]() |
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35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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| 32 | 28 | 28 | 23 | Pursuit | ![]() |
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20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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| 26 | Miracle Eye | ![]() |
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40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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| 29 | Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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| 32 | 32 | 32 | Bullet Punch | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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| 38 | 36 | 36 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 44 | 40 | 40 | Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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| 35 | Scary Face | ![]() |
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10 | — | 100% | Lowers the target's Speed by two stages. |
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| 44 | 44 | 38 | Agility | ![]() |
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30 | — | — | Raises the user's Speed by two stages. |
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| 41 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 50 | 48 | 48 | 44 | Meteor Mash | ![]() |
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10 | 100 | 85% | Has a 20% chance to raise the user's Attack by one stage. |
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| 56 | Agility | ![]() |
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30 | — | — | Raises the user's Speed by two stages. |
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| 52 | 52 | Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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| 47 | Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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| 62 | 56 | 56 | 50 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch | ![]() |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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Fury Cutter | ![]() |
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20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gravity | ![]() |
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | ![]() |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | ![]() |
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15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | ![]() |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Selfdestruct | ![]() |
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5 | 200 | 100% | User faints. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | ![]() |
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20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | ![]() |
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10 | — | 100% | User and target swap items. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 01 | 01 | Hone Claws | ![]() |
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15 | — | — | Raises the user's Attack and accuracy by one stage. |
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| 03 | 03 | Psyshock | ![]() |
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10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | 16 | 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 19 | 19 | Telekinesis | ![]() |
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15 | — | — | Moves have 100% accuracy against the target for three turns. |
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| 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 26 | 26 | 26 | 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 30 | 30 | 30 | 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| 31 | 31 | 31 | 31 | Brick Break | ![]() |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 33 | 33 | 33 | 33 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| 36 | 36 | 36 | 36 | Sludge Bomb | ![]() |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 37 | 37 | 37 | 37 | Sandstorm | ![]() |
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10 | — | — | Changes the weather to a sandstorm for five turns. |
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| 39 | 39 | 39 | 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
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| 40 | 40 | 40 | 40 | Aerial Ace | ![]() |
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20 | 60 | — | Never misses. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 64 | 64 | 64 | Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| 69 | 69 | 69 | Rock Polish | ![]() |
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20 | — | — | Raises the user's Speed by two stages. |
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| 70 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 74 | 74 | 74 | Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 76 | Stealth Rock | ![]() |
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20 | — | — | Causes damage when opposing Pokémon switch in. |
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| 77 | 77 | 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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| 80 | 80 | 80 | Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 86 | 86 | 86 | Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 91 | 91 | 91 | Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 94 | 94 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| H1 | H1 | H1 | H1 | Cut | ![]() |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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| H4 | H4 | H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| H6 | H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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genderless

Metal Coat
rough terrain

Brachial


