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Metang


Main Pokédex page | Flavor text and images

General

Metang
steel psychic

Abilities

Clear Body
This Pokémon's stats cannot be lowered.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
375
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
191
Diamond/Pearl Sinnoh
n/a

Names

Japanese
メタング
Romaji
Metangu

Flavor

Height
3'11.2" or 1.2 m
Weight
446.4 lb or 202.5 kg
Species
Iron Claw
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Rough terrain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
10: Mineral
Steps to hatch
10,240
Compatible with
Genderless; can only breed with Ditto

In the Wild

Base EXP
153 or 0x99
Capture rate
3 or 0x03
Base happiness
35 or 0x23
Growth rate
slow
Effort points
2 Defense
Wild held items
Metal Coat (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
374 Beldum Base form 375 Metang Raise to level 20 376 Metagross Raise to level 45

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
75
127 249 51.1
Defense
100
152 299 82.8
Special Attack
55
107 209 33.9
Special Defense
80
132 259 65.7
Speed
50
102 199 28.8
Average
70
- - 49.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is formed by two BELDUM joining together. Its steel body won't be scratched if it collides with a jet.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Metang's Attack is higher, so it will inflict more damage with physical () moves.

Metang gets the STAB from steel and psychic moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
-- Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
-- -- Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
20 20 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
20 20 Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
26 24 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
32 28 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
32 Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
38 36 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
44 40 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
44 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
50 48 Meteor Mash steel physical 10 100 85% Has a 20% chance to raise the user's Attack.
52 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
56 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
62 56 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Metang in other Pokédexes