Essentials

Yveltal

The Destruction Pokémon

Yveltal

Dark Flying

Abilities

Dark Aura

Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
717
Mountain Kalos
149 X, Y

Names

Japanese
イベルタル (iberutaru)
Korean
이벨타르
French
Yveltal
German
Yveltal
Spanish
Yveltal
Italian
Yveltal

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Yveltal cannot breed.

Training

Base EXP
306 Search:
Effort points
  • 3 HP
Capture rate
45 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Yveltal

Stats

Pctile Min IVs Max IVs
HP
126
97.8 425 456
Attack
131
95.0 330 361
Defense
95
79.8 258 289
Special Attack
131
95.8 330 361
Special Defense
98
84.1 264 295
Speed
99
83.7 266 297
Total
680
98.1

Flavor

Flavor Text

Generation 6
X

When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.

Y

When its life comes to an end, it absorbs the life energy of every living thing and turns into a cocoon once more.

Sprites

Yveltal

Miscellany

Species
Destruction Search:
Color
Red Search:
Cry
Shape
Alar Search:

Height

Trainer dude

Yveltal
58

19'0.3"
5.8 m

Weight

Trainer dudette

Yveltal
2030

447.5 lb
203.0 kg

Locations

Moves

Dark and Flying moves get STAB, and have their type highlighted in green.

Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Roost Flying status 10

Heals the user by half its max HP.

5 Double Team Normal status 15

Raises the user's evasion by one stage.

10 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

18 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

26 Oblivion Wing Flying special 10 80 100%

Drains 75% of the damage inflicted to heal the user.

35 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

44 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

51 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

55 Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

59 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

63 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

72 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

80 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

88 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

93 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

External Links