Essentials

Zekrom

Zekrom

Dragon Electric

Abilities

Teravolt

Bypasses targets' abilities if they could hinder or prevent moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ¼
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
644
Original Unova
150 Black, White
Updated Unova
296 Black 2, White 2

Names

Japanese
ゼクロム (zekuromu)
Korean
제크로무
Chinese
捷克羅姆
French
Zekrom
German
Zekrom
Spanish
Zekrom
Italian
Zekrom

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Zekrom cannot breed.

Training

Base EXP
306 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Zekrom

Stats

Pctile Min IVs Max IVs
HP
100
89.8 373 404
Attack
150
97.8 368 399
Defense
120
92.9 308 339
Special Attack
120
91.9 308 339
Special Defense
100
86.6 268 299
Speed
90
75.8 248 279
Total
680
98.3

Flavor

Flavor Text

Generation 5
Black

Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.

White

This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.

Black 2, White 2

This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.

Generation 6
X

This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.

Y

Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.

Sprites

Zekrom Zekrom Zekrom Zekrom

Miscellany

Species
Deep Black Search:
Color
Black Search:
Cry
Footprint
Zekrom
Shape
Sciurine Search:

Height

Trainer dude

Zekrom
29

9'6.2"
2.9 m

Weight

Trainer dudette

Zekrom
3450

760.6 lb
345.0 kg

Locations

Moves

Dragon and Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Zekrom's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

8 8 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

15 15 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

22 22 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

29 29 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

36 36 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

43 43 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

50 50 Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

54 54 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

64 64 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

71 71 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

78 78 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

85 85 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

92 92 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

100 100 Bolt Strike Electric physical 5 130 85%

Has a 20% chance to paralyze the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Black, White Black 2, White 2 X, Y Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black, White Black 2, White 2 X, Y Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black, White Black 2, White 2 X, Y Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black, White Black 2, White 2 X, Y Roost Flying status 10

Heals the user by half its max HP.

Black, White Black 2, White 2 X, Y Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black, White Black 2, White 2 X, Y Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Black, White Black 2, White 2 X, Y Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links