Essentials

Metang

Metang

steel psychic

Abilities

Clear Body
This Pokemon's stats cannot be lowered.

Damage Taken

  • bug 1
  • dark 1
  • dragon ½
  • electric 1
  • fighting 1
  • fire 2
  • flying ½
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal ½
  • poison 0
  • psychic ¼
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
375
Hoenn Generation 3
191

Names

Japanese
メタング (metangu)
Official Roomaji
Metang
Korean
메탕구
Chinese
金屬怪
French
Métang
German
Metang

Breeding

Gender
genderless
Egg groups
  • Mineral
Steps to hatch
10240

Compatibility

  • Ditto

Training

Base EXP
153
2185 EXP at level
Effort points
  • 2 Defense
Capture rate
3
Base happiness
35
Growth rate
slow
Wild held items

Generation 3

5% Metal CoatMetal Coat

Generation 4

5% Metal CoatMetal Coat

Evolution

Baby Basic Stage 1 Stage 2
BeldumBeldum Metang Metang Level up: 20 MetagrossMetagross Level up: 45

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
75
53.3 218 249
Defense
100
83.9 268 299
Special Attack
55
35.3 178 209
Special Defense
80
67.6 228 259
Speed
50
32.0 168 199
Total
420
49.3

Flavor

Flavor Text

Diamond
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
Pearl
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
Platinum
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
Heart Gold
When two BELDUM fuse together, a magnetic nervous system places their brains in union.
Soul Silver
When two BELDUM fuse together, a magnetic nervous system places their brains in union.

Sprites

Metang Metang Metang Metang

Miscellany

Species
Iron Claw
Color
blue
Cry
download mp3
Habitat Generation 3
rough terrain
Pawprint
Metang
Shape
Brachial

Height

Trainer dude

Metang
12

3'11.2"
1.2 m

Weight

Trainer dudette

Metang
2025

446.4 lb
202.5 kg

Locations

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Metal Claw steel Physical 35 50 95%

Has a 10% chance to raise the user's Attack by one level.

20 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

20 20 Metal Claw steel Physical 35 50 95%

Has a 10% chance to raise the user's Attack by one level.

20 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

26 24 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

32 28 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

32 Bullet Punch steel Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

38 36 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

44 40 Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

44 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

50 48 Meteor Mash steel Physical 10 100 85%

Has a 20% chance to raise the user's Attack by one level.

56 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

52 Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

62 56 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links