Essentials

Palkia

Palkia

water dragon

Abilities

Pressure
Opposing Pokemon must use 2 PP per move.

Damage Taken

  • bug 1
  • dark 1
  • dragon 2
  • electric 1
  • fighting 1
  • fire ¼
  • flying 1
  • ghost 1
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ¼
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
484
Sinnoh Generation 4
150

Names

Japanese
パルキア (parukia)
Official Roomaji
Palkia
Korean
펄기아
Chinese
帕路奇犽
French
Palkia
German
Palkia

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
30720

Compatibility

Palkia cannot breed.

Training

Base EXP
220
3142 EXP at level
Effort points
  • 3 Special Attack
Capture rate
30
Base happiness
0
Growth rate
slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Palkia Palkia

Stats

Pctile Min IVs Max IVs
HP
90
82.9 353 384
Attack
120
92.3 308 339
Defense
100
83.9 268 299
Special Attack
150
99.1 368 399
Special Defense
120
95.4 308 339
Speed
100
89.4 268 299
Total
680
99.0

Flavor

Flavor Text

Diamond
It has the ability to distort space. It is described as a deity in Sinnoh-region mythology.
Pearl
It is said to live in a gap in the spatial dimension parallel to ours. It appears in mythology.
Platinum
A legendary Pokémon of Sinnoh. It is said that space becomes more stable with PALKIA's every breath.

Sprites

Palkia Palkia Palkia Palkia

Miscellany

Species
Spatial
Color
purple
Cry
download mp3
Pawprint
Palkia
Shape
Sciurine

Height

Trainer dude

Palkia
42

13'9.4"
4.2 m

Weight

Trainer dudette

Palkia
3360

740.8 lb
336.0 kg

Locations

Moves

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

10 6 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

20 10 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

15 Slash normal Physical 20 70 100%

Has an increased chance for a critical hit.

19 Power Gem rock Special 20 70 100%

Inflicts regular damage with no additional effect.

24 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

30 28 Dragon Claw dragon Physical 15 80 100%

Inflicts regular damage with no additional effect.

33 Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

37 Aura Sphere fighting Special 20 90 0%

Never misses.

42 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

40 46 Spacial Rend dragon Special 5 100 95%

Has an increased chance for a critical hit.

50 Heal Block psychic None 15 0 100%

Prevents target from restoring its HP for five turns.

60 Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

70 Slash normal Physical 20 70 100%

Has an increased chance for a critical hit.

80 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

90 Aura Sphere fighting Special 20 90 0%

Never misses.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
DiamondPearl Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

DiamondPearl Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

DiamondPearl Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

DiamondPearl Platinum Heart GoldSoul Silver Draco Meteor dragon Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

DiamondPearl Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

DiamondPearl Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

DiamondPearl Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

DiamondPearl Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

DiamondPearl Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

DiamondPearl Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

DiamondPearl Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

DiamondPearl Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

DiamondPearl Platinum Heart GoldSoul Silver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

02 02 Dragon Claw dragon Physical 15 80 100%

Inflicts regular damage with no additional effect.

03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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