Essentials

Voltorb

Voltorb

electric

Abilities

Static
Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
Soundproof
This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 1
  • flying ½
  • ghost 1
  • grass 1
  • ground 2
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
100
Kanto Generation 1
100
Johto Generation 2
120
Hoenn Generation 3
84
Johto Generation 4
121

Names

Japanese
ビリリダマ (biriridama)
Official Roomaji
Biriridama
Korean
찌리리공
Chinese
雷電球
French
Voltorbe
German
Voltobal

Breeding

Gender
genderless
Egg groups
  • Mineral
Steps to hatch
5120

Compatibility

  • Ditto

Training

Base EXP
103
1471 EXP at level
Effort points
  • 1 Speed
Capture rate
190
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Voltorb Voltorb ElectrodeElectrode Level up: 30

Stats

Pctile Min IVs Max IVs
HP
40
11.9 253 284
Attack
30
5.9 128 159
Defense
50
27.7 168 199
Special Attack
55
35.3 178 209
Special Defense
55
34.0 178 209
Speed
100
89.4 268 299
Total
330
28.4

Flavor

Flavor Text

Diamond
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Pearl
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Platinum
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Heart Gold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Soul Silver
It was discovered when Poké Balls were introduced. It is said that there is some connection.

Sprites

Voltorb Voltorb Voltorb Voltorb

Miscellany

Species
Ball
Color
red
Cry
download mp3
Habitat Generation 3
urban
Pawprint
Voltorb
Shape
Pomaceous

Height

Trainer dude

Voltorb
5

1'7.7"
0.5 m

Weight

Trainer dudette

Voltorb
104

22.9 lb
10.4 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Charge electric None 20 0 100%

Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.

5 Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

8 SonicBoom normal Special 20 1 90%

Inflicts 20 points of damage.

12 Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

15 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

9 8 19 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

22 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

26 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

17 17 15 SonicBoom normal Special 20 1 90%

Inflicts 20 points of damage.

21 Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

22 23 27 29 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

29 32 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

29 33 37 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

36 37 42 33 Swift normal Special 20 60 100%

Never misses.

43 39 46 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

36 Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

40 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

43 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

41 49 47 Mirror Coat psychic Special 20 1 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

36 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

39 39 Swift normal Special 20 60 100%

Never misses.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

45 Thunder Wave electric None 20 0 100%

Paralyzes the target.

47 64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

H5 H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

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