Essentials
Abilities
- Static
- Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
- Soundproof
- This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 100
- Kanto

- 100
- Johto

- 120
- Hoenn

- 84
- Johto

- 121
Names
- Japanese

- ビリリダマ (biriridama)
- Official Roomaji

- Biriridama
- Korean

- 찌리리공
- Chinese

- 雷電球
- French

- Voltorbe
- German

- Voltobal
Training
- Base EXP
-
103
1471 EXP at level - Effort points
-
- 1 Speed
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 11.9 | 253 | 284 | ||
| Attack | 5.9 | 128 | 159 | ||
| Defense | 27.7 | 168 | 199 | ||
| Special Attack | 35.3 | 178 | 209 | ||
| Special Defense | 34.0 | 178 | 209 | ||
| Speed | 89.4 | 268 | 299 | ||
| Total | 28.4 | ||||
Flavor
Flavor Text

- It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.

- It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.

- It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.

- It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.

- It was discovered when Poké Balls were introduced. It is said that there is some connection.
Sprites
Miscellany
- Species
- Ball
- Color
- red
- Cry
- download mp3
- Habitat

urban- Pawprint

- Shape
-
Pomaceous
Height
1'7.7"
0.5 m
Weight
22.9 lb
10.4 kg
Locations
- Red

- Blue

- Yellow

- Diamond

- Pearl

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | Charge |
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20 | 0 | 100% | Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn. |
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| — | — | — | 5 | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| 8 | SonicBoom |
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20 | 1 | 90% | Inflicts 20 points of damage. |
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| 12 | Spark |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| 15 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| — | 9 | 8 | 19 | Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| 22 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 26 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 17 | 17 | 15 | SonicBoom |
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20 | 1 | 90% | Inflicts 20 points of damage. |
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| 21 | Spark |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| 22 | 23 | 27 | 29 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 29 | 32 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 29 | 33 | 37 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 36 | 37 | 42 | 33 | Swift |
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20 | 60 | 100% | Never misses. |
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| 43 | 39 | 46 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 36 | Magnet Rise |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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| 40 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 43 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 41 | 49 | 47 | Mirror Coat |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Magnet Rise |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 30 | Teleport |
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20 | 0 | 100% | Immediately ends wild battles. No effect otherwise. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 36 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 39 | 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 45 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 47 | 64 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| H5 | H5 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 74 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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genderless


