74 results

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Name Type Class PP Power Acc Pri Effect
Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

Beak Blast Flying physical 15 100 100% -3

Inflicts a burn on any Pokémon that makes contact before the attack.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Boomburst Normal special 10 140 100%

Inflicts regular damage.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Burn Up Fire special 5 130 100%

Removes the user's Fire type after inflicting damage.

Clanging Scales Dragon special 5 110 100%

Lowers the user's Defense by one stage after inflicting damage.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Core Enforcer Dragon special 10 100 100%

Nullifies the target's ability if it moves earlier.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Diamond Storm Rock physical 5 100 95%

Has a 50% chance to raise the user's Defense by two stages for each target hit.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Ascent Flying physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Explosion Normal physical 5 250 100%

User faints.

Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Fleur Cannon Fairy special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Freeze Shock Ice physical 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Burn Ice special 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Ice Hammer Ice physical 10 100 90%

Lowers user's Speed by one stage.

Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Light of Ruin Fairy special 5 140 90%

User receives 1/2 the damage inflicted in recoil.

Mind Blown Fire special 5 150 100%

XXX new effect for mind-blown

Moongeist Beam Ghost special 5 100 100%

Cannot be disrupted by abilities.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Photon Geyser Psychic special 5 100 100%

Inflicts regular damage with no additional effect.

Plasma Fists Electric physical 15 100 100%

Inflicts regular damage with no additional effect.

Prismatic Laser Psychic special 10 160 100%

User foregoes its next turn to recharge.

Psycho Boost Psychic special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

Roar of Time Dragon special 5 150 90%

User foregoes its next turn to recharge.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Searing Shot Fire special 5 100 100%

Has a 30% chance to burn the target.

Self-Destruct Normal physical 5 200 100%

User faints.

Shadow Force Ghost physical 5 120 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Shell Trap Fire special 5 150 100% -3

Only inflicts damage if the user was hit by a physical move this turn.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

Spacial Rend Dragon special 5 100 95%

Has an increased chance for a critical hit.

Steam Eruption Water special 5 110 95%

Has a 30% chance to burn the target.

Sunsteel Strike Steel physical 5 100 100%

Cannot be disrupted by abilities.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Techno Blast Normal special 5 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

V-create Fire physical 5 180 95%

Lowers the user's Defense, Special Defense, and Speed by one stage each.

Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Move Search

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Essentials

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.