Essentials

Solar Blade

Grass physical

Generation 7

Summary

Requires a turn to charge before attacking.

Damage Dealt

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Stats

Power
125; percentile 88.4
Accuracy
100%
PP
10, up to 16 with PP Up PP Up
Target
Selected Pokémon
Effect chance
n/a
Priority
0 (normal)

Flags

Machines

Generation 7
Not a TM

Effect

Inflicts regular damage. User charges for one turn before attacking.

During Sunny Day, the charge turn is skipped.

During Hail, Rain Dance, or Sandstorm, power is halved.

This move cannot be selected by Sleep Talk.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 7
Sun, Moon, Ultra Sun, Ultra Moon

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Foreign Names

Japanese
ソーラーブレード (sooraabureedo)
ソーラーブレード
Korean
솔라블레이드
Chinese
日光刃
日光刃
French
Lame Solaire
German
Solarklinge
Spanish
Cuchilla Solar
Italian
Lama Solare

Similar moves

These moves all have the same effect as Solar Blade.

Move Type Class PP Power Acc Pri Effect
Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Pokémon

Grass Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Solar Blade's physical damage, and have the stat highlighted in green.

Generation 7 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
47 Lurantis Grass Leaf Guard
Contrary
½ male, ½ female Grass 70 105 90 80 90 45 480
47 Totem Lurantis Totem Lurantis Grass Leaf Guard
Contrary
½ male, ½ female Grass 70 105 90 80 90 45 480

2 Pokémon

External Links