63 results

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Name Type Class PP Power Acc Pri Effect
Acid Armor Poison status 20 — —

Raises the user's Defense by two stages.

Agility Psychic status 30 — —

Raises the user's Speed by two stages.

Amnesia Psychic status 20 — —

Raises the user's Special Defense by two stages.

Aromatic Mist Fairy status 20 — —

Raises a selected ally's Special Defense by one stage.

Autotomize Steel status 15 — —

Raises the user's Speed by two stages and halves the user's weight.

Baby-Doll Eyes Fairy status 30 — 100% 1

Lowers the target's Attack by one stage.

Barrier Psychic status 20 — —

Raises the user's Defense by two stages.

Bulk Up Fighting status 20 — —

Raises the user's Attack and Defense by one stage.

Calm Mind Psychic status 20 — —

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal status 20 — 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Electric status 20 — —

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charm Fairy status 20 — 100%

Lowers the target's Attack by two stages.

Coil Poison status 20 — —

Raises the user's Attack, Defense, and accuracy by one stage each.

Confide Normal status 20 — —

Lowers the target's Special Attack by one stage.

Cosmic Power Psychic status 20 — —

Raises the user's Defense and Special Defense by one stage.

Cotton Guard Grass status 10 — —

Raises the user's Defense by three stages.

Cotton Spore Grass status 40 — 100%

Lowers the target's Speed by two stages.

Defend Order Bug status 10 — —

Raises the user's Defense and Special Defense by one stage.

Defense Curl Normal status 40 — —

Raises user's Defense by one stage.

Double Team Normal status 15 — —

Raises the user's evasion by one stage.

Dragon Dance Dragon status 20 — —

Raises the user's Attack and Speed by one stage.

Eerie Impulse Electric status 15 — 100%

Lowers the target's Special Attack by two stages.

Extreme Evoboost Normal status 1 — —

Raises all of the user's stats by two stages.

Fake Tears Dark status 20 — 100%

Lowers the target's Special Defense by two stages.

Feather Dance Flying status 15 — 100%

Lowers the target's Attack by two stages.

Flash Normal status 20 — 100%

Lowers the target's accuracy by one stage.

Gear Up Steel status 20 — —

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Geomancy Fairy status 10 — —

Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Growl Normal status 40 — 100%

Lowers the target's Attack by one stage.

Growth Normal status 20 — —

Raises the user's Attack and Special Attack by one stage.

Harden Normal status 30 — —

Raises the user's Defense by one stage.

Hone Claws Dark status 15 — —

Raises the user's Attack and accuracy by one stage.

Howl Normal status 40 — —

Raises the user's Attack by one stage.

Iron Defense Steel status 15 — —

Raises the user's Defense by two stages.

Kinesis Psychic status 15 — 80%

Lowers the target's accuracy by one stage.

Leer Normal status 30 — 100%

Lowers the target's Defense by one stage.

Magnetic Flux Electric status 20 — —

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Meditate Psychic status 40 — —

Raises the user's Attack by one stage.

Metal Sound Steel status 40 — 85%

Lowers the target's Special Defense by two stages.

Minimize Normal status 10 — —

Raises the user's evasion by two stages.

Nasty Plot Dark status 20 — —

Raises the user's Special Attack by two stages.

Noble Roar Normal status 30 — 100%

Lowers the target's Attack and Special Attack by one stage.

Parting Shot Dark status 20 — 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Play Nice Normal status 20 — —

Lowers the target's Attack by one stage.

Quiver Dance Bug status 20 — —

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Rock Polish Rock status 20 — —

Raises the user's Speed by two stages.

Rototiller Ground status 10 — —

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Sand Attack Ground status 15 — 100%

Lowers the target's accuracy by one stage.

Scary Face Normal status 10 — 100%

Lowers the target's Speed by two stages.

Screech Normal status 40 — 85%

Lowers the target's Defense by two stages.

Sharpen Normal status 30 — —

Raises the user's Attack by one stage.

Shift Gear Steel status 10 — —

Raises the user's Attack by one stage and its Speed by two stages.

Smokescreen Normal status 20 — 100%

Lowers the target's accuracy by one stage.

String Shot Bug status 40 — 95%

Lowers the target's Speed by two stages.

Sweet Scent Normal status 20 — 100%

Lowers the target's evasion by one stage.

Swords Dance Normal status 20 — —

Raises the user's Attack by two stages.

Tail Glow Bug status 20 — —

Raises the user's Special Attack by three stages.

Tail Whip Normal status 30 — 100%

Lowers the target's Defense by one stage.

Tearful Look Normal status 20 — —

Lowers the target's Attack and Special Attack by one stage.

Tickle Normal status 20 — 100%

Lowers the target's Attack and Defense by one stage.

Venom Drench Poison status 20 — 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Withdraw Water status 40 — —

Raises the user's Defense by one stage.

Work Up Normal status 30 — —

Raises the user's Attack and Special Attack by one stage each.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.