97 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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After You | 15 | — | — | Makes the target act next this turn. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Baneful Bunker | 10 | — | — | 4 | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Bestow | 15 | — | — | Gives the user's held item to the target. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Celebrate | 40 | — | — | Does nothing. |
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Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
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Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Doom Desire | 5 | 140 | 100% | Hits the target two turns later. |
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Electrify | 20 | — | — | Changes the target's move's type to Electric if it hasn't moved yet this turn. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Forest’s Curse | 20 | — | 100% | Adds Grass to the target's types. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Happy Hour | 30 | — | — | Doubles prize money. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Heart Swap | 10 | — | — | User and target swap stat changes. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hold Hands | 40 | — | — | Does nothing. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Instruct | 15 | — | — | Forces the target to repeat its last used move. |
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King’s Shield | 10 | — | — | 4 | Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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Lunar Dance | 10 | — | — | User faints, and its replacement is fully healed. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Mirror Move | 20 | — | — | Uses the target's last used move. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Powder | 20 | — | 100% | 1 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Power Trick | 10 | — | — | User swaps Attack and Defense. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Purify | 20 | — | — | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
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Quash | 15 | — | 100% | Makes the target act last this turn. |
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Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Reflect Type | 15 | — | — | User becomes the target's type. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
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Sketch | 1 | — | — | Permanently becomes the target's last used move. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Soak | 20 | — | 100% | Changes the target's type to Water. |
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Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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Spiky Shield | 10 | — | — | 4 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Splash | 40 | — | — | Does nothing. |
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Spotlight | 15 | — | — | 3 | Forces the target's opponents to aim at the target for the rest of the turn. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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Topsy-Turvy | 20 | — | — | Inverts the target's stat modifiers. |
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Transform | 10 | — | — | User becomes a copy of the target until it leaves battle. |
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Trick | 10 | — | 100% | User and target swap items. |
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Trick-or-Treat | 20 | — | 100% | Adds Ghost to the target's types. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |