97 results

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Name Type Class PP Power Acc Pri Effect
Acupressure Normal status 30 — —

Raises one of a friendly Pokémon's stats at random by two stages.

After You Normal status 15 — —

Makes the target act next this turn.

Ally Switch Psychic status 15 — — 2

User switches places with the friendly Pokémon opposite it.

Aqua Ring Water status 20 — —

Restores 1/16 of the user's max HP each turn.

Aromatherapy Grass status 5 — —

Cures the entire party of major status effects.

Assist Normal status 20 — —

Randomly selects and uses one of the trainer's other Pokémon's moves.

Baneful Bunker Poison status 10 — — 4

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Baton Pass Normal status 40 — —

Allows the trainer to switch out the user and pass effects along to its replacement.

Belly Drum Normal status 10 — —

User pays half its max HP to max out its Attack.

Bestow Normal status 15 — —

Gives the user's held item to the target.

Block Normal status 5 — —

Prevents the target from leaving battle.

Camouflage Normal status 20 — —

User's type changes to match the terrain.

Celebrate Normal status 40 — —

Does nothing.

Conversion Normal status 30 — —

User's type changes to the type of one of its moves at random.

Conversion 2 Normal status 30 — —

Changes the user's type to a random type either resistant or immune to the last move used against it.

Copycat Normal status 20 — —

Uses the target's last used move.

Curse Ghost status 10 — —

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog Flying status 15 — —

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond Ghost status 5 — —

If the user faints this turn, the target automatically will, too.

Detect Fighting status 5 — — 4

Prevents any moves from hitting the user this turn.

Disable Normal status 20 — 100%

Disables the target's last used move for 1-8 turns.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Electrify Electric status 20 — —

Changes the target's move's type to Electric if it hasn't moved yet this turn.

Encore Normal status 5 — 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure Normal status 10 — — 4

Prevents the user's HP from lowering below 1 this turn.

Entrainment Normal status 15 — 100%

Copies the user's ability onto the target.

Flower Shield Fairy status 10 — —

Raises the Defense of all Grass Pokémon in battle.

Focus Energy Normal status 30 — —

Increases the user's chance to score a critical hit.

Follow Me Normal status 20 — — 2

Redirects the target's single-target effects to the user for this turn.

Forest’s Curse Grass status 20 — 100%

Adds Grass to the target's types.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Gastro Acid Poison status 10 — 100%

Nullifies target's ability until it leaves battle.

Grudge Ghost status 5 — —

If the user faints this turn, the PP of the move that fainted it drops to 0.

Guard Split Psychic status 10 — —

Averages Defense and Special Defense with the target.

Guard Swap Psychic status 10 — —

User swaps Defense and Special Defense changes with the target.

Happy Hour Normal status 30 — —

Doubles prize money.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Healing Wish Psychic status 10 — —

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heart Swap Psychic status 10 — —

User and target swap stat changes.

Helping Hand Normal status 20 — — 5

Ally's next move inflicts half more damage.

Hold Hands Normal status 40 — —

Does nothing.

Imprison Psychic status 10 — —

Prevents the target from using any moves that the user also knows.

Instruct Psychic status 15 — —

Forces the target to repeat its last used move.

King’s Shield Steel status 10 — — 4

Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Laser Focus Normal status 30 — —

Guarantees a critical hit with the user's next move.

Lock-On Normal status 5 — —

Ensures that the user's next move will hit the target.

Lunar Dance Psychic status 10 — —

User faints, and its replacement is fully healed.

Magic Coat Psychic status 15 — — 4

Reflects back the first effect move used on the user this turn.

Magnet Rise Electric status 10 — —

User is immune to Ground moves and effects for five turns.

Mean Look Normal status 5 — —

Prevents the target from leaving battle.

Memento Dark status 10 — 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Metronome Normal status 10 — —

Randomly selects and uses any move in the game.

Mimic Normal status 10 — —

Copies the target's last used move.

Mind Reader Normal status 5 — —

Ensures that the user's next move will hit the target.

Mirror Move Flying status 20 — —

Uses the target's last used move.

Nature Power Normal status 20 — —

Uses a move which depends upon the terrain.

Pain Split Normal status 20 — —

Sets the user's and targets's HP to the average of their current HP.

Powder Bug status 20 — 100% 1

Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Power Split Psychic status 10 — —

Averages Attack and Special Attack with the target.

Power Swap Psychic status 10 — —

User swaps Attack and Special Attack changes with the target.

Power Trick Psychic status 10 — —

User swaps Attack and Defense.

Protect Normal status 10 — — 4

Prevents any moves from hitting the user this turn.

Psycho Shift Psychic status 10 — 100%

Transfers the user's major status effect to the target.

Psych Up Normal status 10 — —

Discards the user's stat changes and copies the target's.

Purify Poison status 20 — —

Cures the target of a major status ailment and heals the user for 50% of its max HP.

Quash Dark status 15 — 100%

Makes the target act last this turn.

Rage Powder Bug status 20 — — 2

Redirects the target's single-target effects to the user for this turn.

Recycle Normal status 10 — —

User recovers the item it last used up.

Reflect Type Normal status 15 — —

User becomes the target's type.

Refresh Normal status 20 — —

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10 — —

User sleeps for two turns, completely healing itself.

Role Play Psychic status 10 — —

Copies the target's ability.

Shell Smash Normal status 15 — —

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Simple Beam Normal status 15 — 100%

Changes the target's ability to Simple.

Sketch Normal status 1 — —

Permanently becomes the target's last used move.

Skill Swap Psychic status 10 — —

User and target swap abilities.

Sleep Talk Normal status 10 — —

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch Dark status 10 — — 4

Steals the target's move, if it's self-targeted.

Soak Water status 20 — 100%

Changes the target's type to Water.

Speed Swap Psychic status 10 — —

Exchanges the user's Speed with the target's.

Spider Web Bug status 10 — —

Prevents the target from leaving battle.

Spiky Shield Grass status 10 — — 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spite Ghost status 10 — 100%

Lowers the PP of the target's last used move by 4.

Splash Normal status 40 — —

Does nothing.

Spotlight Normal status 15 — — 3

Forces the target's opponents to aim at the target for the rest of the turn.

Stockpile Normal status 20 — —

Stores energy up to three times for use with Spit Up and Swallow.

Strength Sap Grass status 10 — 100%

Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Switcheroo Dark status 10 — 100%

User and target swap items.

Taunt Dark status 20 — 100%

For the next few turns, the target can only use damaging moves.

Teleport Psychic status 20 — —

Immediately ends wild battles. No effect otherwise.

Topsy-Turvy Dark status 20 — —

Inverts the target's stat modifiers.

Transform Normal status 10 — —

User becomes a copy of the target until it leaves battle.

Trick Psychic status 10 — 100%

User and target swap items.

Trick-or-Treat Ghost status 20 — 100%

Adds Ghost to the target's types.

Wish Normal status 10 — —

User will recover half its max HP at the end of the next turn.

Worry Seed Grass status 10 — 100%

Changes the target's ability to Insomnia.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.