75 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
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Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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Defend Order | 10 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Gear Up | 20 | — | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Heal Order | 10 | — | — | Heals the user by half its max HP. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Lunar Dance | 10 | — | — | User faints, and its replacement is fully healed. |
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Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mat Block | 10 | — | — | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
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Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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Milk Drink | 10 | — | — | Heals the user by half its max HP. |
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Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Power Trick | 10 | — | — | User swaps Attack and Defense. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
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Shore Up | 10 | — | — | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
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Slack Off | 10 | — | — | Heals the user by half its max HP. |
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Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Tail Glow | 20 | — | — | Raises the user's Special Attack by three stages. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |