75 results

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Name Type Class PP Power Acc Pri Effect
Acid Armor Poison status 20 — —

Raises the user's Defense by two stages.

Agility Psychic status 30 — —

Raises the user's Speed by two stages.

Amnesia Psychic status 20 — —

Raises the user's Special Defense by two stages.

Aqua Ring Water status 20 — —

Restores 1/16 of the user's max HP each turn.

Aromatherapy Grass status 5 — —

Cures the entire party of major status effects.

Aurora Veil Ice status 20 — —

Reduces damage five turns, but must be used during hail.

Autotomize Steel status 15 — —

Raises the user's Speed by two stages and halves the user's weight.

Barrier Psychic status 20 — —

Raises the user's Defense by two stages.

Belly Drum Normal status 10 — —

User pays half its max HP to max out its Attack.

Bulk Up Fighting status 20 — —

Raises the user's Attack and Defense by one stage.

Calm Mind Psychic status 20 — —

Raises the user's Special Attack and Special Defense by one stage.

Camouflage Normal status 20 — —

User's type changes to match the terrain.

Charge Electric status 20 — —

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Coil Poison status 20 — —

Raises the user's Attack, Defense, and accuracy by one stage each.

Conversion Normal status 30 — —

User's type changes to the type of one of its moves at random.

Cosmic Power Psychic status 20 — —

Raises the user's Defense and Special Defense by one stage.

Cotton Guard Grass status 10 — —

Raises the user's Defense by three stages.

Defend Order Bug status 10 — —

Raises the user's Defense and Special Defense by one stage.

Defense Curl Normal status 40 — —

Raises user's Defense by one stage.

Double Team Normal status 15 — —

Raises the user's evasion by one stage.

Dragon Dance Dragon status 20 — —

Raises the user's Attack and Speed by one stage.

Focus Energy Normal status 30 — —

Increases the user's chance to score a critical hit.

Gear Up Steel status 20 — —

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Growth Normal status 20 — —

Raises the user's Attack and Special Attack by one stage.

Harden Normal status 30 — —

Raises the user's Defense by one stage.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Healing Wish Psychic status 10 — —

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order Bug status 10 — —

Heals the user by half its max HP.

Hone Claws Dark status 15 — —

Raises the user's Attack and accuracy by one stage.

Howl Normal status 40 — —

Raises the user's Attack by one stage.

Imprison Psychic status 10 — —

Prevents the target from using any moves that the user also knows.

Ingrain Grass status 20 — —

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Iron Defense Steel status 15 — —

Raises the user's Defense by two stages.

Laser Focus Normal status 30 — —

Guarantees a critical hit with the user's next move.

Light Screen Psychic status 30 — —

Reduces damage from special attacks by 50% for five turns.

Lucky Chant Normal status 30 — —

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10 — —

User faints, and its replacement is fully healed.

Magnetic Flux Electric status 20 — —

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise Electric status 10 — —

User is immune to Ground moves and effects for five turns.

Mat Block Fighting status 10 — —

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Meditate Psychic status 40 — —

Raises the user's Attack by one stage.

Milk Drink Normal status 10 — —

Heals the user by half its max HP.

Minimize Normal status 10 — —

Raises the user's evasion by two stages.

Mist Ice status 30 — —

Protects the user's stats from being changed by enemy moves.

Moonlight Fairy status 5 — —

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5 — —

Heals the user by half its max HP. Affected by weather.

Nasty Plot Dark status 20 — —

Raises the user's Special Attack by two stages.

Power Trick Psychic status 10 — —

User swaps Attack and Defense.

Quick Guard Fighting status 15 — — 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance Bug status 20 — —

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Recover Normal status 10 — —

Heals the user by half its max HP.

Recycle Normal status 10 — —

User recovers the item it last used up.

Reflect Psychic status 20 — —

Reduces damage from physical attacks by half.

Refresh Normal status 20 — —

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10 — —

User sleeps for two turns, completely healing itself.

Rock Polish Rock status 20 — —

Raises the user's Speed by two stages.

Roost Flying status 10 — —

Heals the user by half its max HP.

Safeguard Normal status 25 — —

Protects the user's field from major status ailments and confusion for five turns.

Sharpen Normal status 30 — —

Raises the user's Attack by one stage.

Shell Smash Normal status 15 — —

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shift Gear Steel status 10 — —

Raises the user's Attack by one stage and its Speed by two stages.

Shore Up Ground status 10 — —

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

Slack Off Normal status 10 — —

Heals the user by half its max HP.

Soft-Boiled Normal status 10 — —

Heals the user by half its max HP.

Stockpile Normal status 20 — —

Stores energy up to three times for use with Spit Up and Swallow.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swallow Normal status 10 — —

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Swords Dance Normal status 20 — —

Raises the user's Attack by two stages.

Synthesis Grass status 5 — —

Heals the user by half its max HP. Affected by weather.

Tail Glow Bug status 20 — —

Raises the user's Special Attack by three stages.

Tailwind Flying status 15 — —

For three turns, friendly Pokémon have doubled Speed.

Wide Guard Rock status 10 — — 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wish Normal status 10 — —

User will recover half its max HP at the end of the next turn.

Withdraw Water status 40 — —

Raises the user's Defense by one stage.

Work Up Normal status 30 — —

Raises the user's Attack and Special Attack by one stage each.

Move Search

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Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.