113 results

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Name Type Class PP Power Acc Pri Effect
Acupressure Normal status 30 — —

Raises one of a friendly Pokémon's stats at random by two stages.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Aqua Ring Water status 20 — —

Restores 1/16 of the user's max HP each turn.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Attack Order Bug physical 15 90 100%

Has an increased chance for a critical hit.

Aura Sphere Fighting special 20 80 —

Never misses.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Captivate Normal status 20 — 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Copycat Normal status 20 — —

Uses the target's last used move.

Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dark Void Dark status 10 — 50%

Puts the target to sleep.

Defend Order Bug status 10 — —

Raises the user's Defense and Special Defense by one stage.

Defog Flying status 15 — —

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Embargo Dark status 15 — 100%

Target cannot use held items.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

Gastro Acid Poison status 10 — 100%

Nullifies target's ability until it leaves battle.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Gravity Psychic status 5 — —

Disables moves and immunities that involve flying or levitating for five turns.

Guard Swap Psychic status 10 — —

User swaps Defense and Special Defense changes with the target.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Heal Block Psychic status 15 — 100%

Prevents target from restoring its HP for five turns.

Healing Wish Psychic status 10 — —

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order Bug status 10 — —

Heals the user by half its max HP.

Heart Swap Psychic status 10 — —

User and target swap stat changes.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Lucky Chant Normal status 30 — —

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10 — —

User faints, and its replacement is fully healed.

Magma Storm Fire special 5 100 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magnet Bomb Steel physical 20 60 —

Never misses.

Magnet Rise Electric status 10 — —

User is immune to Ground moves and effects for five turns.

Me First Normal status 20 — —

Uses the target's move against it before it attacks, with power increased by half.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Miracle Eye Psychic status 40 — —

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Nasty Plot Dark status 20 — —

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Power Swap Psychic status 10 — —

User swaps Attack and Special Attack changes with the target.

Power Trick Psychic status 10 — —

User swaps Attack and Defense.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psycho Shift Psychic status 10 — 100%

Transfers the user's major status effect to the target.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Roar of Time Dragon special 5 150 90%

User foregoes its next turn to recharge.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Polish Rock status 20 — —

Raises the user's Speed by two stages.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Roost Flying status 10 — —

Heals the user by half its max HP.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seed Flare Grass special 5 120 85%

Has a 40% chance to lower the target's Special Defense by two stages.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shadow Force Ghost physical 5 120 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Spacial Rend Dragon special 5 100 95%

Has an increased chance for a critical hit.

Stealth Rock Rock status 20 — —

Causes damage when opposing Pokémon switch in.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Switcheroo Dark status 10 — 100%

User and target swap items.

Tailwind Flying status 15 — —

For three turns, friendly Pokémon have doubled Speed.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Toxic Spikes Poison status 20 — —

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Trick Room Psychic status 5 — — -7

For five turns, slower Pokémon will act before faster Pokémon.

Trump Card Normal special 5 * —

Power increases when this move has less PP, up to a maximum of 200.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Worry Seed Grass status 10 — 100%

Changes the target's ability to Insomnia.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.