113 results

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Name Type Class PP Power Acc Pri Effect
Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Attack Order Bug physical 15 90 100%

Has an increased chance for a critical hit.

Aura Sphere Fighting special 20 80

Never misses.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Copycat Normal status 20

Uses the target's last used move.

Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dark Void Dark status 10 50%

Puts the target to sleep.

Defend Order Bug status 10

Raises the user's Defense and Special Defense by one stage.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Embargo Dark status 15 100%

Target cannot use held items.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order Bug status 10

Heals the user by half its max HP.

Heart Swap Psychic status 10

User and target swap stat changes.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10

User faints, and its replacement is fully healed.

Magma Storm Fire special 5 100 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magnet Bomb Steel physical 20 60

Never misses.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

Power Trick Psychic status 10

User swaps Attack and Defense.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Roar of Time Dragon special 5 150 90%

User foregoes its next turn to recharge.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Roost Flying status 10

Heals the user by half its max HP.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seed Flare Grass special 5 120 85%

Has a 40% chance to lower the target's Special Defense by two stages.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shadow Force Ghost physical 5 120 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Spacial Rend Dragon special 5 100 95%

Has an increased chance for a critical hit.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Switcheroo Dark status 10 100%

User and target swap items.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.