113 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Attack Order | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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Aura Sphere | 20 | 80 | — | Never misses. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Chatter | 20 | 65 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Crush Grip | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dark Void | 10 | — | 50% | Puts the target to sleep. |
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Defend Order | 10 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Embargo | 15 | — | 100% | Target cannot use held items. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Heal Order | 10 | — | — | Heals the user by half its max HP. |
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Heart Swap | 10 | — | — | User and target swap stat changes. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Judgment | 10 | 100 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Lunar Dance | 10 | — | — | User faints, and its replacement is fully healed. |
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Magma Storm | 5 | 100 | 75% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Magnet Bomb | 20 | 60 | — | Never misses. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Power Trick | 10 | — | — | User swaps Attack and Defense. |
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Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Roar of Time | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Rock Wrecker | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seed Flare | 5 | 120 | 85% | Has a 40% chance to lower the target's Special Defense by two stages. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Shadow Force | 5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Spacial Rend | 5 | 100 | 95% | Has an increased chance for a critical hit. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |